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Virtual Data Grouping for Performance Enhancement of Multi-User Games  

이철민 (강원대학교 전기전자정보통신공학부)
박홍성 (강원대학교 전기전자정보통신공학부)
Abstract
This paper presents a virtual grouping method used in multi-user network games, which reduces a response time and losses of response data. The proposed method divides each group into virtual groups and transmits data in them after dividing an overall map on a game into several fixed regions and grouping them. And this paper derives the optimal number of groups minimizing a given cost function. The proposed method if shown to be useful by comparing with a general grouping method.
Keywords
data grouping; network game; game server; client/server;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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