1 |
J.Y. Yang, "Paradigm shift in museum objects and implications for object-based learning," Art Education Research Review, Vol. 20, No. 2, pp. 285-310, June, 2006.
|
2 |
J.W. Shin, "Towards of an aesthetics of new media arts," Humanities Contents, Vol. 20, pp. 35-59, March 2011.
|
3 |
J.J. Na, J.H. Yang and K.J. Kim, "A study on the interactive expression in digital painting," The Korean Journal of Art and Media, Vol. 12, No. 1, pp. 37-53, Feb. 2013.
|
4 |
Digital Exhibition Working Group, 2011, Available at: http://digitalexhibitions.org.
|
5 |
D.S. Song and I.S. Ha, "Review on the duplication of modern digital art works," Cartoon & Animation Studies, Vol. 17, pp. 205-218, Jan. 2009.
|
6 |
M.J. Kim and S.J. Lee, "A study on virtual reality remediation," The Korean Journal of Animation, Vol. 6, No. 2, pp. 24-37, June 2010.
|
7 |
Y.E. Yang and B. Rhee, "A study of the interactive exhibition contents as expansion of art experience: Based on John Dewey's Experience Theory," Journal of Korean Society of Media & Arts, Vol. 13, No. 4, pp. 5-21, June 2015.
|
8 |
S.S. Park, "A study on the interactivity of digital new media art," Studies in Humanities, Vol. 34, pp. 315-343, Sep. 2012.
|
9 |
S.H. Kim, "Aura and remediation," Journal of Communication Science, Vol. 10, No. 2, pp. 105-138, June 2010.
|
10 |
S.H. Choi, H.S. Park, M.H. Kim and T.I. Jeon, "An analysis of the effect on using digital exhibition of archives," Journal of Korean Society of Archives and Records Management, Vol. 13, No. 1, pp. 7-33, June 2013.
|
11 |
J.J. Cho, H.Y. Lee and W.H. Lee, "A study on the expression method of illusionism and expandability of space using projection mapping," Journal of Design Knowledge, Vol. 26, pp. 125-133, June 2013.
|
12 |
S. Noh, J.J. Lee and J.W. Park, "Implementation of real-time VJing system for live Projection Mapping performance," The Journal of the Korea Contents Association, Vol. 13, No. 6, pp. 55-66, June 2013.
DOI
|
13 |
J.H Kim and J.S. Han, "A study on relationship among motivation, commitment and satisfaction of tourist, visiting the museum: focused on push-pull factors," Vol. 26, No. 1, pp. 73-94, April 2011.
|
14 |
S.H. Son, Y.J. Choi and H.S. Hwang, "Understanding acceptance of smartphone among early adopters using extended Technology Acceptance Model," The Journal of the Korean Society for Journalism & Communication Studies, Vol. 55, No. 2, pp. 227-251, April 2011.
|
15 |
J.H. Yu and C. Park, "A comprehensive review of Technology Acceptance Model researches," Entrue Journal of Information Technology, Vol. 9, No. 2, pp. 31-50, July 2010.
|
16 |
J.H. Yoon, "The impact of user interface types characteristics on the information media usage behavior," Journal of the Korean Society for information Management, Vol. 27, No. 3, pp. 53-66, Sep. 2010.
DOI
|
17 |
F.D. Davis, "Perceived usefulness, perceived ease of use, and user acceptance of information technology," MIS quarterly, pp. 319-340, Sep. 1989.
|
18 |
B. Rhee, "The study on museum visit as culture consumption," Vol. 3, pp. 98-130, June, 2003.
|
19 |
S.H. Kim, "Aura and remediation. Journal of Communication Science," Vol. 10, No. 2, pp. 105-138, June 2010.
|
20 |
Y.E. Kim, "The research of survey on interaction and immersion experience," Journal of Next-generation Convergence Information Services Technology, Vol. 2, No.2, pp. 67-72, Dec. 2013.
|
21 |
G. Davey, "What is museum fatigue," Visitor Studies Today, Vol 8, No. 3, pp. 17-21, Sep. 2005.
|
22 |
A. Tsoroni, "Technology fatigue in digital interactive exhibition," Engage, Vol. 24, pp. 27-32, Aug. 2009.
|