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http://dx.doi.org/10.9708/jksci.2013.18.1.185

The Effectiveness of the Figure Learning using 3D Graphics Software  

Shin, Soo-Bum (Dept. of Computer Education, Gongju Natl University of Education)
Kim, Ju-Il (CheonAnSamgeori Elementary School)
Abstract
The development of hardware, popularization of 3D graphics software could get to easily use 3d graphics tool in the school. And learning difficulties of a shape section increased through more being enforced a shape section of an elementary school. Thus we try to improve learning effectiveness in a shape section using Sketech Up software. To do this, we analyzed existing studies, classified 3D graphics software, provided the selection criteria of vector graphics software. And we explained how to select 3D graphics software. We selected and reorganized the shape contents to use Sketch Up, which make and rotate 3D figures, understand aspects of a shape. And we inserted the content about piling 3D figures in the beginning state of the curriculum. we composed 10 periods and practiced our reorganized curriculum to the teaching and learning using Sketch Up. And we conducted before & after survey to check out t-verified. And we acquired meaningful results statistically. Thus applying Sketch Up to the shape learning can be analyzed effectively.
Keywords
Teaching & Learning with 3D Graphics Software; 3D Figure Learning;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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