DOI QR코드

DOI QR Code

자연어 기반 콘텐츠 추천 시스템의 효과성 분석에 관한 연구: 초등학생 대상 소프트웨어 교육의 사례를 중심으로

Study on the Effectiveness Analysis of Natural Language-Based Content Recommendation System in Elementary SW Education

  • 김영은 (국립금오공과대학교 컴퓨터공학부 인공지능공학전공 ) ;
  • 권수민 (국립금오공과대학교 컴퓨터공학부 인공지능공학전공) ;
  • 정우제 (국립금오공과대학교 컴퓨터공학부 인공지능공학전공 ) ;
  • 김지형 (국립금오공과대학교 컴퓨터공학부 인공지능공학전공)
  • Kim, Yeongeun (Department of Artificial Intelligence Engineering, Kumoh National Institute of Technology (KIT)) ;
  • Kwon, Sumin (Department of Artificial Intelligence Engineering, Kumoh National Institute of Technology (KIT)) ;
  • Jung, Wooje (Department of Artificial Intelligence Engineering, Kumoh National Institute of Technology (KIT)) ;
  • Kim, Jihyung (Department of Artificial Intelligence Engineering, Kumoh National Institute of Technology (KIT))
  • 투고 : 2025.08.11
  • 심사 : 2025.09.16
  • 발행 : 2025.09.30

초록

This study aims to evaluate the educational effectiveness of a natural language-based content recommendation system designed for elementary software (SW) education. The proposed system recommends personalized learning content by analyzing students' free-text queries and Entry Test results. It utilizes a dual recommendation mechanism: one based on semantic similarity using a pre-trained KoBERT model, and the other based on meta-learning through a Model-Agnostic Meta-Learning (MAML) algorithm. To assess its impact, a total of 40 elementary school students participated in a 4-session program, during which they interacted with the recommendation chatbot and completed assigned coding tasks. Both pre/post-intervention surveys were conducted to measure changes in learning motivation, engagement, and perceived self-efficacy. The results indicate that students exhibited increased interest and self-directed learning behavior, particularly when recommendations were aligned with their input queries and prior knowledge. The findings support the effectiveness of a natural language-based personalized recommendation approach in fostering engagement and adaptive learning in elementary SW education.

키워드

과제정보

이 논문은 2024년도 네이버 커넥트재단의 지원을 받아 수행된 연구사업이며, 또한 2025년도 경상북도 지역혁신중심대학지원체계(RISE)-(아이디어 창업밸리)의 지원을 받아 수행된 결과입니다.

참고문헌

  1. Abdi, A., et al. (2023). Students feedback analysis model using deep learning-based method and linguistic knowledge for intelligent educational systems. Soft Computing, 27(19), 14073–14094. https://doi.org/10.1007/s00500-023-07926-2
  2. Baek, K. & Jeong, S. (2025). A Meta-Analysis of the effectiveness of artificial intelligence education programs for elementary school students. Journal of Studies on Schools and Teaching, 10(2), pp. 99–119. https://doi.org/10.23041/JSST.2025.10.2.005
  3. Belash, O., et al. (2015). Research on university education quality assurance: Methodology and results of stakeholders' satisfaction monitoring. Procedia-Social and Behavioral Sciences, 214, 344-358. https://doi.org/10.1016/j.sbspro.2015.11.658
  4. Brooke, J. (1996). SUS-A quick and dirty usability scale. Usability evaluation in industry, 189(194), 4-7.
  5. Han, K., & Ahn, H. (2021). A case study of artificial intelligence convergence education using entry in elementary school. Journal of Creative Information Culture, 7(4), 197–206. https://doi.org/10.32823/JCIC.7.4.202111.197
  6. Ho, S., et al. (2024). Learning to learn for few-shot continual active learning. Artificial Intelligence Review, 57(10), 280. https://doi.org/10.1007/s10462-024-10924-x
  7. Ka, J., et al. (2025). Analysis of virtual reality teaching methods in engineering education: assessing educational effectiveness and understanding of 3D structures. Virtual Reality, 29(1), 17. https://doi.org/10.1007/s10055-024-01081-1
  8. Khribi, M. K., Jemni, M., & Nasraoui, O. (2008, July). Automatic recommendations for e-learning personalization based on web usage mining techniques and information retrieval. In 2008 Eighth IEEE International Conference on Advanced Learning Technologies (ICALT) (pp. 241–245). IEEE.
  9. Kim, D., Chae, D., & Park, S. (2023). Development and application of PBL-based machine learning education program to improve elementary school students' problem solving skills. Korean Association For Learner-Centered Curriculum and Instruction, 23(6), 639–661. https://doi.org/10.22251/jlcci.
  10. Kim, J., & Kim, K. (2025). Study on the effectiveness analysis of immersive learning experience in virtual environment based on electroencephalography (EEG) measurement. Journal of Engineering Education Research, 28(1), 26-34. https://doi.org/10.18108/JEER.2025.28.1.26
  11. Kim, J., Kim, K., & Kim, W. (2022). Impact of immersive virtual reality content using 360-degree videos in undergraduate education. IEEE Transactions on Learning Technologies, 15(1), 137-149. https://doi.org/10.1109/TLT.2022.3157250
  12. Kim, J., Kim, K., & Kim, W. (2023). Teaching methodology for understanding virtual reality and application development in engineering major. Sustainability, 15(3), 2725-2746. https://doi.org/10.3390/su15032725
  13. Lee, D., Lee, S., & Lee, Y. (2022). A study of domestic programming education in elementary school based on systematic literature review. The Journal of Korean Association of Computer Education, 25(6), 35–50. https://doi.org/10.32431/KACE.2022.25.6.003
  14. Lee, J. et al. (2025). Analysis of learning data by problem type in educational pogramming language(EPL) based learning: Focusing on entry which was developed by Naver. The Journal of Korea Association of Computer Education, 28(3), 11–25. https://doi.org/10.32431/kace.2025.28.3.002
  15. Lee, K. (2021). A study on the effectiveness of AI education using entry. Journal of The Korean Association of Information Education, 25(2), 51–60.
  16. Manouselis N. et al. (2011). Recommender systems in technology enhanced learning. In F. Ricci, et al. (Eds.), Recommender systems handbook (pp. 387–415). Boston, MA: Springer US.
  17. Ng, D. T. K. et al. (2023). Teachers' AI digital competencies and twenty-first century skills in the post-pandemic world. Educational Technology Research and Development, 71(1), 137-161. https://doi.org/10.1007/s11423-023-10203-6
  18. Ngadiman, N. et al. (2021). Systematic review on software quality in educational applications. IEEE Access, 9, 60187–60200. https://doi.org/10.1109/ACCESS.2021.3072223
  19. Park, M. et al. (2020). The effects on the personalized learning platform with machine learning recommendation modules: Focused on learning time, self-directed learning ability, attitudes toward mathematics, and mathematics achievement. The Mathematical Education, 59(4), 373–387. https://doi.org/10.7468/MATHEDU.2020.59.4.373
  20. Parker, M. et al. (2024). A large language model approach to educational survey feedback analysis. International Journal of Artificial Intelligence in Education, 1–38.
  21. Qiang, S. U. N. (2025). Deep learning-based modeling methods in personalized education. Artificial Intelligence Education Studies, 1(1), 23-47. https://doi.org/10.6914/aiese.0101
  22. Smidt, A. et al. (2009). The Kirkpatrick model: A useful tool for evaluating training outcomes. Journal of Intellectual and Developmental Disability, 34(3), 266-274. https://doi.org/10.1080/13668250903093125