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Comparative Study on Metaverse platforms for the Problem Based Learning Based On the Online Learning

온라인 학습기반의 Problem Based Learning을 위한 메타버스 플랫폼 비교 연구

  • Lee, Jae-Kyoung (Innovation Center for Engineering Education, Daejin University)
  • 이재경 (대진대학교 공학교육혁신센터)
  • Received : 2025.05.29
  • Accepted : 2025.07.04
  • Published : 2025.07.31

Abstract

This study compared and analyzed whether four metaverse platforms are suiteable online PBL classes. Also this study examined whether student team activities based on the available metaverse platforms contributed to improving learning concentration and environment. As an applicable subject, the 'Engineering Communication' subject, which allows for activities utilizing the metaverse and team activities and assignments was selected. The learning process covered the basic contents and progress of the four metaverse platforms selected from the course curriculum, and allowed for metaverse-based team activities to be performed according to the given team topics. It was analyzed that there were some shortcomings in the results of metavser-based team activities, requiring more attention from instructors. The satisfaction survey was conducted on metaverse-based learning activities, and found that interest in the new learning method (over 80%) called the metaverse platforms has increased, and that students are satisfied with class progress and team activities utilizing the metaverse platforms. Finally this study recommended that among the metaverse platforms, Gathertown and ZEP were the most suitable for the PBL.

Keywords

Acknowledgement

이 연구는 2025학년도 대진대학교 학술연구비 지원에 의하여 연구되었습니다.

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