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Virtual Reality Contents for Rehabilitation Training Utilizing Skeletal Data and Foot Pressure Mat

골격 데이터와 발 압력매트를 활용한 재활 훈련용 가상 현실 콘텐츠

  • Jongwook Si (Dept. of Computer.AI Convergence Engineering, Kumoh National Institute of Technology) ;
  • Hyeri Jeong (Dept. of Computer Engineering, Kumoh National Institute of Technology) ;
  • Sangjin Lee (Dept. of Computer Engineering, Kumoh National Institute of Technology) ;
  • Sungyoung Kim (Dept. of Computer Engineering, Kumoh National Institute of Technology)
  • Received : 2024.09.24
  • Accepted : 2024.10.12
  • Published : 2024.10.29

Abstract

With the growing interest in rehabilitation therapy and exercise programs, there is an increasing need for smart content that simultaneously addresses both health and engagement. Particularly, exercises performed in a state of physical imbalance carry a high risk of injury, making it essential to detect and integrate balance into the training process. This paper proposes Rehabilitation Training program that combines a pressure platform with virtual reality (VR) technology to address this issue. The program enables users to perform exercises such as squats, stationary walking, and forward-backward walking in a VR environment, utilizing real-time foot pressure data captured through a pressure mat. Additionally, an algorithm based on YOLOv8-pose extracted skeletal coordinates is proposed to assess body balance and automatically count squat repetitions. The experimental results showed an average accuracy of 87.9% for each posture, confirming that users can be provided with a safer, more efficient, and immersive training experience through this approach.

최근 재활 치료와 운동 프로그램에 대한 관심이 증가함에 따라, 건강과 재미를 동시에 충족할 수 있는 스마트콘텐츠 개발의 필요성이 커지고 있다. 특히, 신체 불균형 상태에서의 운동은 부상 위험이 높아, 균형을 감지하고 이를 반영한 훈련이 중요하다. 본 논문에서는 이러한 문제를 해결하기 위해 발 압력매트와 가상 현실(VR) 기술을 결합한 재활 운동 프로그램을 제안한다. 이 프로그램은 VR 환경에서 스쿼트, 제자리 걷기, 앞뒤로 걷기 등의 운동을 수행할 수 있으며, 발 압력매트를 통해 실시간으로 발 압력을 감지하여 활용한다. 또한, YOLOv8-pose 기반으로 추출된 골격 좌표를 활용한 알고리즘을 제안하여 신체 균형을 평가하고, 스쿼트 횟수를 자동으로 계산하는 기능도 포함한다. 실험 결과 각각의 자세에 대하여 평균적으로 87.9%의 정확도를 보였으며, 이를 통해 사용자는 더욱 안전하고 효율적인 맞춤형 훈련 경험과 몰입감 있는 훈련 경험을 제공할 수 있음을 확인하였다.

Keywords

Acknowledgement

Following are results of a study on the "Leaders in INdustry-university Cooperation 3.0" Project, supported by the Mi nistry of Education and National Research Foundation of Korea

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