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User Experience Study on First Aid Training Using Virtual Reality

  • Narmeen Alhyari (School of Computing Science, Princess Sumaya University for Technology) ;
  • Shaidah Jusoh (School of Electrical Engineering and Artificial Intelligence, Xiamen University Malaysia)
  • Received : 2024.08.05
  • Published : 2024.08.30

Abstract

This study investigates the user experience (UX) of first aid training using virtual reality (VR) technology. As VR continues to be adopted for educational and training purposes, it is important to understand how learners perceive and engage with this medium for developing critical skills, such as first aid. In this study, we developed a VR application called "VR First Aid" that includes training modules on three emergency scenarios: heatstroke, shock, and seizure. The application has both tutorial and hands-on training components. We conducted a UX study by administering a questionnaire to participants. The UX of learning through the VR application was then compared to using a traditional e-book format. Results indicate that participants perceived stronger internal behavior control with the e-book but reported better confirmation, engagement, enjoyment, and intention to use when training with the VR system. Gender differences were also explored, revealing that female participants expressed greater interest in learning through the VR platform compared to male participants. These findings provide insights into the strengths and limitations of VR-based first aid training compared to traditional methods. Implications for the design and deployment of VR training systems are discussed, with a focus on optimizing the learner experience and learning outcomes.

Keywords

Acknowledgement

This work is partially supported by supported by Xiamen University Malaysia Research Fund: XMUMRF/2022-C9/IECE/0034

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