Acknowledgement
이 연구는 2021년도 한국연구재단 연구비 지원에 의한 결과의 일부임. 과제번호:NRF-2021R1I1A4A01056401
References
- Baker, J., Nam, K., & Dutt, C. S. (2023). A User Experience Perspective on Heritage Tourism in the Metaverse: Empirical Evidence and Design Dilemmas for VR. Information Technology & Tourism, no.25, 265-306.
- Choi, J., Park, J., Kim, E., & Jun, H. (2023). Fundamental Research for Constructing a Virtual Exhibition Space of Regional Historical and Cultural Assets [Paper presentation]. Spring Annual Conference Of AIK, Busan, South Korea. 43(1), 151-154.
- Delgado, C. B. (2022). User Experience (UX) in Metaverse: Realities and Challenges. Metaverse Basic and Applied Research, vol.1, 9.
- Hong, J. (2022). Effects of VR Characteristics on Content Immersion and Revisit Intention of National Museum of Korea, Thesis, Graduate School of Arts, Chung-Ang University. 8.
- Hornbaek, K., & Hertzum, M. (2017). Technology Acceptance and User Experience: A Review of the Experiential Component in HCI. ACM Transactions on Computer-Human Interaction (TOCHI), 24(5), 1-30. https://doi.org/10.1145/3127358
- Hulusic, V., Gusia, L., Luci, N., & Smith, M. (2023). Tangible User Interfaces for Enhancing User Experience of Virtual Reality Cultural Heritage Applications for Utilization in Educational Environment. Acm Journal On Computing And Cultural Heritage. 16(2). 1-24. https://doi.org/10.1145/3593429
- ICT Policy Institute. (2022). Korea Media Panel Survey: VR/AR (Virtual/Augmented Reality) Device Ownership Rate [Report]. Retrieved September 4, 2023 from https://kosis.kr/statHtml/statHtml.do?orgId=405&tblId=DT_405001_H073&conn_path=I2
- Jung, S., & Lee, T. (2021). A Study on the Present Condition and Prospect of Architectural Cultural Heritage Content Applied to 3D Digital Technology. Journal of Korea Academia-Industrial cooperation Society, 22(2), 188-198.
- Kim, H. (2006). A Study on the Plan and Development of the Cyber Exhibition. Humanities Contents, no.7, 51-72.
- Kim, G. (2021). Online Exhibition Visualization Research utilizing Virtual Reality Technology -Focused on Creating Jikji Online Museum-. Cartoon & Animation Studies, no.65, 367-391.
- Kim, Y. (2022). Evaluation and Implementation of On-site Surveys on Island Cultural Heritage. National Institute of Maritime Cultural Heritage, no.16, 203-223.
- Lee, G. (2022). Ganghwadondae Pilgrimage. 1st ed., Gyonggido, Deulmenamu, pp. 19-21.
- Lee, H., & Lee, J. (2023). A Study on the Preservation Situation and Utilization Plan of the Ganghwa Dondae(fortification): Focusing on City-designated Cultural Properties. The Hoseo Archaeological Society, no.54, 214-243.
- Lee, J., & Kim, Y. (2023). A Study on Virtual Reality Fashion Exhibition Space and Directing Characteristics. Journal Of The Korean Institute Of Culture Architecture, no.83, 13-20.
- Lee, S., Lee, H., & Choi, I. (2021). A Study on the UserExperience Factors for the Improvement of Immersion in Virtual Exhibitions. Journal of Korea Intitute of Spatial Design, 16(6), 107-118.
- Li, J., Peng, G., & Zhang, N. (2022). Exploring the Implementation of Web, Mobile, and VR Technology for Cultural Heritage Presentation [Paper presentation]. In International Conference on Human-Computer Interaction, Virtual Conferencevol. vol.13325, 43-58.
- National Institute of Cultural Heritage. (2021). Korean Archaeological Dictionary: Dondae. National Heritage Knowledge. Retrieved September 4, 2023 from https://portal.nrich.go.kr/kor/archeologyUsrView.do?menuId=567&idx=6849&st_char=&sk=%EB%8F%88%EB%8C%80
- National Museum of Korea. (2023). World Culture Center (Japan Room). National Museum of Korea. Retrieved September 4, 2023 from https://my.matterport.com/show/?m=NU8uN6yWpCR
- National Museum of Modern and Contemporary Art, Korea. (2022). Time of the Land: Virtual Projection Particles. National Museum of Modern and Contemporary Art, Korea. Retrieved September 4, 2023 from https://earthtime.techcapsule.kr/
- Oh, S. (2021). A Study on the Types of Online Museum exhibition and the Direction of the suggestion on the COVID-19 Era. Journal of Korean Society Of Exhibition Design Studies, 18(1). 63-71. https://doi.org/10.34144/EDS.35.6
- Park, H., Choi, S., & Jeon, T. (2014). A Study on Types and Exhibition Techniques of Online Science Exhibitions - Focused on the National Science Museum Running Web Page of Online Exhibitions in OECD Countries -. The Korean Society of Science & Art, vol.18, 299-317. https://doi.org/10.17548/ksaf.2014.12.18.299
- Park, S., & Choi, H. (2016). A Study of "Plans to Operate Exhibition Displays and Online Museums" to Utilize Korean Cultural Property Located Abroad. The Journal of the Korea Contents Association, 16(12), 636-643. https://doi.org/10.5392/JKCA.2016.16.12.636
- Smithsonian National Museum of Natural History. (2015). African Bush Elephant & Rotunda. Smithsonian National Museum of Natural History. Retrieved September 4, 2023 from https://naturalhistory2.si.edu/vt3/NMNH/z_tour-022.html
- Vivasam. (2018). Elementary Vivasam-VR History Tour: Yongdudondae. Vivasam. Retrieved September 4, 2023 from https://dn.vivasam.com/VS/THEME/VRHISTORY/vrkoreanhis_high/index.html?startscene=gh_gsb
- Youk, J., & Lee, J. (2018). A Study on Integrated Model of Online Exhibition. Journal of Korea Intitute of Spatial Design, 13(4), 71-80.
- Yoo, S., & Pan, J. (2020). Tourism Marketing using VR 360 Advertising: Focusing on Content Format and Type, Novelty-Seeking Tendency, and Viewing Satisfaction. Journal of Social Science, 59(1), 731-761. https://doi.org/10.22418/JSS.2020.6.59.1.731