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Intuitive Game Design as digital therapeutic tool for silver-generation

  • Hyein Kwon (Dept. of Computer Science, Kyungil Univ.) ;
  • Chan Lim (Dept. of Computer Science, Kyungil Univ.)
  • Received : 2024.01.10
  • Accepted : 2024.03.05
  • Published : 2024.03.31

Abstract

The purpose of this study is to implement game content within the generative artificial intelligence module Chat-GPTs, grounded in the humanistic discourse of self-reflection. This content aims to empower the dignity of the silver generation, which has been marginalized by digital technology. Simultaneously, we intend to prototype a digital psychotherapeutic tool. The development of a flexible device that adapts to the silver generation's living environment and temporal constraints is also part of our plan. However, there are still few commercially available products, and digital therapeutics developed in the form of content are virtually nonexistent. The goal is to implement game content that allows the elderly, who have been marginalized by digital technology, to find their true dignity. Simultaneously, we plan to commercialize a prototype of digital psychotherapy that can flexibly adapt to the range of living environments and time constraints of the elderly. This study has been extended based on the game content 'Daily Run' created by Hyein Kwon, an undergraduate student at Kyungil University.

Keywords

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