Acknowledgement
This work was supported by Seoul Institute of the Arts in 2024.
References
- Kim, Kwang-Jib. "Evolution of the Real and Virtual Worlds Through Meta-universe Cases." Broadcasting and Media, vol. 26, no. 3, 2021.
- Swartout, W., Gratch, J. Hill, Jr, Randall, Marsella, S., Rickel, Jeff, Traum, David. "Toward Virtual Humans". AI Magazine. 27, 2006. pp.96-108.
-
Magnenat-Thalmann, N., Thalmann, D, "Virtual humans: thirty years of research, what next?", Visual Comput, 21, 2005. pp.997-1015.
- Kwak, Bo-Eun, & Heo, Jung-Yoon. "Analysis of the Impact of Non-verbal Expression Styles on the Acceptance of Digital Human Service - Focused on Hotel Services." Proceedings of the Korean Society of Design Conference, 2021.
- Seo, Young-Ho, Oh, Moon-Seok, & Han, Gyu-Hoon. "Current and Future of Digital Humans." Broadcasting and Media, vol. 26, no. 4, 2021.
- Lee, Da-Young, & Han, Jung-Yeop. "A Study on the Utilization Cases and Characteristics of Visual Media Based on Digital Human Production Technology - Focused on Real-time / Non-real-time Videos." Journal of the Korean Society of Spatial Design, vol. 17, no. 7, 2022.
-
Lee, Yeon-Kyung, Kim, Hyun-Ji, & Park, Geon-Woo. "Presentation and Status Study on Types of Virtual Singers Using Metaverse." Journal of the Korean Entertainment Industry Association, vol. 16, no. 6, 2022.