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Research on Digital Content Development for AR-Based Traditional Craft Education and Training -Focusing on Lacquer Thread Sculpture-

  • HaiBiao-Huang (Dept of Game Design, Kongju National University) ;
  • LingJing-Zheng (Dept of Game Design, Kongju National University) ;
  • Seuc-HO Ryu (Dept. of Game Design, Kongju National University)
  • 투고 : 2023.12.16
  • 심사 : 2024.01.19
  • 발행 : 2024.02.29

초록

This study focuses on combining traditional craft lacquer thread sculpture and augmented reality (AR) technology to develop digital educational content. In this way, we not only make it easier and easier for children to learn and understand the traditional craftsmanship of lacquer thread sculpture, but also finds a new direction for traditional craft education. First, through literature research, the production process of traditional craft lacquer thread sculpture is summarized. Through an in-depth understanding of traditional craft lacquer thread sculpture, it provides a theoretical basis for subsequent AR digital content development to achieve educational goals. Next, we used AR technology to design and produce the digital content of the traditional craft lacquer thread sculpture. This study proposes the application of AR technology and the design and production methods of digital content. It is hoped that the methods and experiences we have proposed will not only provide reference for the development of similar digital content in the future, but also provide new educational methods for the inheritance of traditional crafts.

키워드

과제정보

This work was supported by the research grant of the Kongju National University in 2023.

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