DOI QR코드

DOI QR Code

메타버스를 기반으로 한 안전교육 방법론에 관한 연구

Research on Safety Education Methodology Based on the Metaverse

  • 백현기 (원광대학교 마음인문학연구소)
  • Hyeon-Gi Baek (The Institute Mind Humanites, Wonkwang University)
  • 투고 : 2023.12.06
  • 심사 : 2024.01.20
  • 발행 : 2024.01.28

초록

본 논문은 안전 교육 분야에서 메타버스 기술의 개념과 지속적으로 발전하는 응용에 대해 논의하며, 메타버스 기술을 안전 교육에 활용하기 위한 방법론을 제안한다. 또한, 메타버스를 사용한 교육 사례들을 분석하여 안전 교육의 발전 방향을 탐구한다. 따라서, 이 연구는 메타버스 기술을 활용한 안전 교육 방법론을 제안하는 것을 목표로 한다. 최근 메타버스는 교육을 포함한 다양한 분야에서 새로운 플랫폼으로 부상하고 있다. 특히, 메타버스 기술을 사용한 안전 교육은 상호 작용을 통해 이해와 몰입을 증진시키며, 일방적인 교육 방식에서 벗어나 참여적인 학습 경험을 제공할 수 있다. 이 논문은 메타버스 기술을 사용한 안전 교육을 위한 3단계 교육 과정을 제안하고, 각 단계에 대한 다양한 실행 가능한 프로젝트와 활동 예시를 제시한다. 이러한 접근 방식은 전통적인 안전 교육 방법을 넘어서 다양한 상황에 대한 실질적인 대응 능력을 개발하는 데 기여할 수 있다.향후 연구에서는 이러한 교육 방법론의 장기적인 효과와 교육 현장에서의 실질적 적용 가능성에 대한 심도 깊은 탐구가 기대된다.

This paper discusses the concept and continuously evolving applications of metaverse technology in the field of safety education, and proposes methodologies for employing metaverse technology in safety education. Additionally, it analyzes educational cases using the metaverse to explore specific directions for the advancement of safety education. Therefore, this study aims to propose methodologies for safety education utilizing metaverse technology. Recently, the metaverse has emerged as a new platform in various fields, including education. In particular, safety education using metaverse technology is carried out because it can provide an engaging learning experience by fostering understanding and immersion through interaction, moving away from one-way didactic teaching. This paper proposes a three-stage educational process for safety education using metaverse technology and presents various implementable projects and activity examples for each stage. This approach can contribute to developing practical response skills for various situations, going beyond traditional safety education methods. Future research is expected to deeply explore the long-term effectiveness of this educational methodology and its practical applicability in educational settings.

키워드

과제정보

This paper was supported by Wonkwang University in 2022.

참고문헌

  1. J. I. Hwang. (2022). Understanding and Utilizing the Metaverse in 21st Century Liberal Education. Journal of Liberal Arts Studies, 9(1), 155-170. https://doi.org/10.55450/hilas.2022.9.1.155
  2. S. H. Jang, H. J. Jang, & S. H. Kim. (2021). Study on the Types of Virtual Reality-based Safety Education Content. Journal of the Korea Contents Association, 21(1), 434-445.
  3. J. I. Baek, D. Ham, & Y. Lee. (2016). A Study on Effective Use of Virtual Reality in Industrial Safety Education Systems. Journal of the Korean Society of Safety Management Science, 18(4), 19-30. https://doi.org/10.12812/ksms.2016.18.2.19
  4. Y. S. Lee. (2020). Current Status and Prospects of VR-based Safety Education Content. Journal of the Korea Institute of Information and Communication Engineering, 24(10), 1294-1299.
  5. H. C. Na. (2022). A Study on the Metaverse Education Platform: Case Analysis and Suggestions. Journal of Digital Contents Society, 23(5), 827-836. https://doi.org/10.9728/dcs.2022.23.5.827
  6. Y. S. Kim. (2022). A Study on the Metaverse as an Educational Space. Journal of Convergence Education, 8(1), 1-14.
  7. J. H. Lee & S. H. Jang. (2022). Development of an Immersive Scenario Framework for Producing Virtual Reality Safety Education Content. Journal of Digital Contents Society, 23(1), 1-9. https://doi.org/10.9728/dcs.2022.23.1.1
  8. S. H. Lee. (2021). Log in Metaverse: The Revolution of Human.Space.Time. Software Policy Research Institute (SPRi) Issue Report, IS-115.
  9. S. Y. Han, & M. Y. Bang. (2020). Trends in XR Utilization in the Non-Face-to-Face Era. Monthly Software Society, 75, 4-12.
  10. J. H. Yoon, & G. E. Kim (2021). Evolutionary Prospects and Innovation Strategies of the Metaverse Virtual Four-Seasons Ecosystem. Science and Technology Policy Institute, Issue No. 284, (2021.12.22.).
  11. K. Y. Yoon. (2021). Metaverse and Future Strategies. Monthly SW Centric Society Focus, (2).
  12. J. H. Kim. (2021). Post-Mobile, Metaverse Paradigm. Future Horizon, 49, 9-18.
  13. J. H. Jeon, & K. M. Kim. (2023). A study on the methodology of humanities education in the era of the metaverse. Hansung Journal of Humanities, 48, 359.
  14. J. O. Hwang. (2022). Understanding and Utilizing the Metaverse in 21st Century Liberal Education. Liberal Arts Education Research, 9(1), 155-170. https://doi.org/10.55450/hilas.2022.9.1.155
  15. J. H. Lee. (2019). Study on the Activation Plan for Virtual Reality-Based Education. Journal of the Korean Society of Design Culture, 25(1), 357-366. https://doi.org/10.18208/ksdc.2019.25.1.357
  16. W. S. Kim, G. Na. (2017). A Study on Virtual and Augmented Reality Content Design Reflecting the Sense of Presence. Journal of the Korean Society of Design Culture, 23(3), 139-153. https://doi.org/10.18208/ksdc.2017.23.3.139
  17. H. H. Jung. (2021). The Impact of Convergent Learning Using Virtual Reality (VR) in Safety Experience Facilities on Educational Effectiveness for Elementary Students. Korean Journal of Science and Art Convergence, (Sep 2021).
  18. K. S. Ji. (2019). Current Status and Implications of the Government's Child Safety Measures. Consumer Policy Trends, 100, 71-93.
  19. J. I. Kwon. (2017). A Study on the Development and Evaluation of Experiential Learning Game Contents Using Realistic Virtual Reality. Doctoral dissertation, Seoul National University.
  20. D. H. Ahn & H. S. Park. (2013). A Case Study on the Development and Utilization of Technical Training Content Using Virtual Reality. Journal of Practical Engineering Education, 5(2), 117-122. https://doi.org/10.14702/JPEE.2013.117
  21. J. K. Kim, & K. E. Kim. (2023). The Impact of AI-Based Interdisciplinary Environmental Education Programs on Elementary Students' Environmental Literacy and AI Competence. Korean Journal of Elementary Education, 34(3), 195-210.