과제정보
본 연구는 한성대학교 학술연구비 지원과제임 (김진모, Jinmo Kim).
참고문헌
- Y. Cho and J. Kim, "A Study on the Comparison of the Virtual Reality Development Environment in Unity and Unreal Engine 4," Journal of the Korea Computer Graphics Society, vol. 28, no. 5, pp. 1-11, 2022. https://doi.org/10.15701/kcgs.2022.28.2.1
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- N. Xi, J. Chen, F. Gama, M. Riar and J. Hamari "The challenges of entering the metaverse: An experiment on the effect of extended reality on workload," Information Systems Frontiers, vol. 25, pp. 659-680, 2023. https://doi.org/10.1007/s10796-022-10244-x
- A. van Dam, "Post-wimp user interfaces," Communications of the ACM, Association for Computing Machinery, vol. 40, no.2, pp. 63-67, 1997. https://doi.org/10.1145/253671.253708
- M. Kim, J. Lee, C. Jeon and J. Kim, "A Study on Interaction of Gaze-based User Interface in Mobile Virtual Reality Environment," Journal of the Korea Computer Graphics Society, vol. 23, no. 3, pp. 39-46, 2017. https://doi.org/10.15701/kcgs.2017.23.3.39
- J. Kim, "Gadget Arms: Interactive Data Visualization using Hand Gesture in Extended Reality," Journal of the Korea Computer Graphics Society, vol. 25, no. 2, pp. 1-9, 2019. https://doi.org/10.15701/kcgs.2019.25.2.1
- S. Hong, G. Na, Y. Cho and J. Kim, "A Study on Movement Interface in Mobile Virtual Reality," Journal of the Korea Computer Graphics Society, vol. 27, no. 3, pp. 55-63, 2021. https://doi.org/10.15701/kcgs.2021.27.3.55
- N. Pelechano, C. Stocker, J. Allbeck and N. Badler, "Being a Part of the Crowd: Towards Validating VR Crowds Using Presence," Autonomous Agents and Multiagent Systems, vol. 1, pp. 136-142. 2008.
- Wikipedia, "Motion Capture," [Internet] Available: https://en.wikipedia.org/wiki/Motion_capture, 2023.
- D. Mehta, O. Sotnychenko, F. Mueller, W. Xu, M. Elgharib, P. Fua, H. Seidel, H. Rhodin, G. Pons-Moll, and C. Theobalt, "XNect: real-time multi-person 3D motion capture with a single RGB camera," ACM Transactions on Graphics, vol. 39, no. 4, Article 82, pp. 1-17, 2020. https://doi.org/10.1145/3386569.3392410
- A. Chatzitofis, G. Albanis, N. Zioulis and S. Thermos, "A Low-cost & Realtime Motion Capture System," 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), New Orleans, LA, USA, pp. 21421-21426, 2022.
- L. Zhang, "Digital Protection of Dance of Intangible Cultural Heritage by Motion Capture Technology," Lecture Notes on Data Engineering and Communications Technologies, vol 85, pp. 429-436, 2022. https://doi.org/10.1007/978-981-16-5854-9_54
- J. Kim, D. Kang, Y. Lee and T. Kwon, "Real-time Interactive Animation System for Low-Priced Motion Capture Sensors," Journal of the Korea Computer Graphics Society, vol. 28, no. 2, pp. 29-41, 2022. https://doi.org/10.15701/kcgs.2022.28.2.29
- T. Bae, E. Lee, H. Kim, M. Park and M. Choi, "Character Motion Control by Using Limited Sensors and Animation Data," Journal of the Korea Computer Graphics Society, vol. 25, no. 3, pp. 85-92, 2019. https://doi.org/10.15701/kcgs.2019.25.3.85
- A. von der Putten, N. Kramer, J. Gratch and S. Kang, ""It doesn't matter what you are!" Explaining social effects of agents and avatars," Computers in Human Behavior, vol. 26, issue 6, pp. 1641-1650, 2010. https://doi.org/10.1016/j.chb.2010.06.012
- NaturalPoint, Motive software and Unity Plugin, [Internet] Available: https://optitrack.com/software/, NaturalPoint, Inc. DBA, 2023.
- NaturalPoint, "Rigid Body Tracking," [Internet] Available: https://docs.optitrack.com/motive/rigid-body-tracking, 2022.
- Unity engine, UnityTechnologies, [Internet] Available: https://unity.com/, 2021.
- 박지은, "화재.폭발 '안전 불감증' 여전한 학교 실험실," 강원도민일보, 7면, [Internet] Available: http://www.kado.net/news/articleView.html?idxno=860953, 2017.
- 이현기, "원주 한 초등학교에서 과학실험 어지러움 호소," KBS 뉴스, [Internet] Available: https://news.kbs.co.kr/news/view.do?ncd=5603888, 2022.
- Archviz Laboratory Pack, [Internet] Available: https://assetstore.unity.com/packages/3d/environments/archviz-laboratory-pack-144317, IO-Studio, 2020.
- Urban Man Character, [Internet] Available: https://assetstore.unity.com/packages/3d/characters/humanoids/humans/urban-man-character-213574, BEAR3D, 2022.
- 김부영, "위험성 때문에 지금은 교과서에서 사라진 화산실험 (feat. 중크롬산 암모늄)," [Internet] Available: https://www.youtube.com/watch?v=ToOPo-o5ng4, 2020.
- 행복부자, "염산과 수산화나트륨수용액의 중화반응," [Internet] Available: https://www.youtube.com/watch?v=UNe4jf9Pl48, 2019.
- B. Witmer., C. Jerome, and M. Singer, "The factor structure of the presence questionnaire," Presence: Teleoperators and Virtual Environments, vol. 14, no. 3, pp. 298-312, 2005. https://doi.org/10.1162/105474605323384654