DOI QR코드

DOI QR Code

Comparison of Librarians' Perception on Metaverse According to their Experience in Use

  • Kung Jin Lee (Ewha Womans University Department of Library and Information Science) ;
  • Chae Yeon Lee (Ewha Womans University Department of Library and Information Science)
  • 투고 : 2023.04.21
  • 심사 : 2023.05.17
  • 발행 : 2023.05.31

초록

As libraries strive to improve their services, many have expressed interest in implementing new technologies. One such technology is metaverse, a virtual-reality space that enables social activities using avatars. However, implementing this technology can be challenging when many librarians are unfamiliar with the concept. This study aimed to investigate how librarians' prior experiences with metaverse influence their expectations and potential use of the technology in libraries. Interviews with a total of 18 librarians were conducted. The study findings reveal that librarians had different conceptualizations of metaverse, regardless of prior experience. However, librarians had different thoughts on the potential use of metaverse for libraries dependent on prior experience. Regarding thoughts on potential use, the librarians who had non-experience running metaverse programs suggested ideas in expanding and trying out new services within metaverse. The librarians who had experience running metaverse programs, on the other hand, suggested focusing on transferring the existing services that are currently being provided in the library to metaverse.

키워드

과제정보

This work was supported by the Ewha Womans University Research Grant of 2023 and the Ministry of Culture, Sports and Tourism of the Republic of Korea.

참고문헌

  1. Ali, M. Y., Naeem, S. B., & Bhatti, R. (2020). Artificial intelligence tools and perspectives of university librarians: an overview. Business Information Review, 37(3), 116-124 https://doi.org/10.1177/0266382120952016
  2. Aloqaily, M., Bouachir, O., Karray, F., Al Ridhawi, I., & El Saddik, A. (2022). Integrating digital twin and advanced intelligent technologies to realize the metaverse. IEEE Consumer Electronics Magazine.
  3. Bakar, A. A., Hussin, N., Angchun, P., & Seman, M. R. (2022). Roles of library in the metaverse. Environment-Behaviour Proceedings Journal, 7(SI10), 269-273.
  4. Boellstorff, T. (2020). The ability of place: digital topographies of the virtual human on Ethnographia Island. Current Anthropology, 61(S21), S109-S122. https://doi.org/10.1086/704924
  5. Calvanese, D., Catarci, T., & Santucci, G. (2001). Laurin: a distributed digital library of newspaper clippings. World wide web, 4, 5-20. https://doi.org/10.1023/A:1012432527794
  6. Cavalcanti, M. M., Siebra, S. A., Bufrem, L. S., & Pajeu, H. M. (2023). Uncensored library project: a strategy to circumvent censorship in countries predatory of press freedom. RDBCI: Revista Digital de Biblioteconomia e Ciencia da Informacao, 20.
  7. Chase, M. (2022). The Metaverse Librarian: Building 3D Virtual Reality Learning Environments with Mozilla Spoke. Lifelong Information Literacy (LILi). Available: https://soar.usa.edu/education/27
  8. Choi, S., Jung, K., & Noh, S. D. (2015). Virtual reality applications in manufacturing industries: past research, present findings, and future directions. Concurrent Engineering, 23(1), 40-63. https://doi.org/10.1177/1063293X14568814
  9. Daradkeh, M. (2023). Metaverse librarians: a new profession for intelligent libraries. In Keikhosrokiani, P. eds. Handbook of Research on Consumer Behavioral Analytics in Metaverse and the Adoption of a Virtual World. IGI Global, 253-272
  10. Dolata, M. & Schwabe, G. (2023). What is the Metaverse and who seeks to define it? mapping the site of social construction. Journal of Information Technology. https://doi.org/10.1177/02683962231159927
  11. Doran, D. (2021). "A museum in your pocket": AMNH launches digital metaverse experience. American Museum of Natural History. Available: https://www.amnh.org/explore/news-blogs/news-posts/a-museum-in-your-pocket-amnh-launches-digital-metaverse-experience
  12. Fereday, J. & Muir-Cochrane, E. (2006). Demonstrating rigor using thematic analysis: a hybrid approach of inductive and deductive coding and theme development. International journal of qualitative methods, 5(1), 80-92. https://doi.org/10.1177/160940690600500107
  13. Guo, Y., Yuan, Y., Li, S., Guo, Y., Fu, Y., & Jin, Z. (2023). Applications of metaverse-related technologies in the services of US urban libraries. Library Hi Tech.
  14. Handcock, M. S. & Gile, K. J. (2011). Comment: on the concept of snowball sampling. Sociological Methodology, 41(1), 367-371.
  15. Hansung University (2021, August 3). Academic Information Center Open Event!!! Available: https://hansung.ac.kr/gshansung/6020/subview.do?enc=Zm5jdDF8QEB8JTJGYmJzJTJGZ3NoYW5zdW5nJTJGNTc0JTJGMjM4OTA3JTJGYXJ0Y2xWaWV3LmRvJTNG
  16. Hill, V., Vans, M., & Dunavant-Jones, A. (2017). Metaverse libraries: communities as resources. Journal of Virtual Studies, 8(2), 27-37.
  17. Jeon, Jun-woo (2021, October 21). "Heo Young-man's Special Lecture, Metaverse Library...Seocho-gu 'Seoripul Book Culture Festival'." News1. Available: https://www.news1.kr/articles/?4467720. 
  18. Kim, Jeung Eun (2022, March 17). Dongdaemun-gu 'Metabus Library' operates... Enjoying things online. Donga Ilbo Available: https://www.donga.com/news/Society/article/all/20220307/112206131/1
  19. Kim, Ji Soo & Kwon, Sun Young (2022). A study on the direction of metaverse platform in the library: focusing on the method and difference of using the metaverse platform of domestic and foreign libraries. Journal of the Korean Society for Information Management, 39(4), 307-345. https://doi.org/10.3743/KOSIM.2022.39.4.307
  20. Kim, Ji Soo, Cheon, Hee Su, Moon, Seo hyun, & Kwon, Sun-Young (2022). A study on the types and features of VR contents used in domestic and foreign libraries. Korean Society for Information Management, 39(1), 219-256.
  21. Kim, Sungja, Kweon, Yonggu, Jo, Yonghun, Choi, Hyunggyu, & Lee, Youngwon (2022). A case study on metaverse service of university libraries for MZ generation. Journal of the Korean Association of Private University Libraries, 23, 1-18.
  22. Kim, Young-ju & Kwon, Sun-young (2022). A study on the generation MZ users' perception of metaverse in public libraries. Journal of the Korean Society for Information Management, 39(3), 217-240. http://dx.doi.org/10.3743/KOSIM.2022.39.3.217
  23. Kwon, Sunyoung & Koo, Joung Hwa (2020). University librarians' perception and needs assessment of library services development applying virtual/augmented reality(VR/AR) technologies. Journal of Korean Library and Information Science Society, 51(4), 375-403. http://dx.doi.org/10.16981/kliss.51.4.202012.375
  24. Kwon, Sunyoung (2019). College students' needs and perception assessment to apply virtual reality(VR) techniques to library services. Journal of the Korea Convergence Society, 10(5), 141-148. https://doi.org/10.15207/JKCS.2019.10.5.141
  25. Lakovides, N., Lazarou, A., Kyriakou, P., & Aristidou, A. (2022, October.) Virtual library in the concept of digital twin. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET). IEEE. 1-8.
  26. Lee, Giyoung & Chung, Yeon-Kyoung (2020). A case study on virtual reality service at a university library. Journal of the Korean Society for Information Management, 37(3), 133-156. http://dx.doi.org/10.3743/KOSIM.2020.37.3.133
  27. Muhanna, M. A. (2015). Virtual reality and the CAVE: taxonomy, interaction challenges and research directions. Journal of King Saud University-Computer and Information Sciences, 27(3), 344-361. https://doi.org/10.1016/j.jksuci.2014.03.023
  28. Noh, Dong Jin (2021, November 15). National Assembly Library, Lectures hold within Metaverse platform 'IfLand'. InNewsPeople. Available: https://www.inewspeople.co.kr/news/articleView.html?idxno=31501
  29. Noh, Y. & Hong, H. J. (2022). A study on the relationship between library service and digital competence. Journal of Librarianship and Information Science, 54(2), 264-283. https://doi.org/10.1177/09610006211008962
  30. Oh, Jae-Ryeong & Lee, Sung-Sook (2022). A study on the current status of metaverse utilization in university libraries and librarian perceptions. Journal of the Korean Biblia Society for Library and Information Science, 33(4), 159-180 https://doi.org/10.14699/KBIBLIA.2022.33.4.159
  31. Oh, Seoni (2022, June 12) Chungju Heungdeok Library 'Metaverse alternate character playground' online event. Safe Times. Available: http://www.safetimes.co.kr/news/articleView.html?idxno=111797
  32. Park, Tae-Yeon, Gang, Ju-Yeon, Kim, Yong, Kim, Tae-Kyung, & Oh, Hyo-Jung (2018). A study on the librarians' perception about the future of libraries in the era of the 4th industrial revolution. Journal of the Korean Society for Library and Information Science, 52(1), 203-229. http://dx.doi.org/10.4275/KSLIS.2018.52.1.203
  33. Salmon, G. (2009). The future for (second) life and learning. British Journal of Educational Technology, 40(3), 526-538. https://doi.org/10.1111/j.1467-8535.2009.00967.x
  34. Seo, Sang-won & Kim, Gyu-hwan (2021, August 19). A study on selection of metaverse platforms for library untact service. Proceedings of the 28th Conference of Korean Society for Information Management, 2021
  35. Seo, Sang-won & Kim, Gyu-hwan (2023). A study on the operation cases and usage direction of metaverse cultural programs in domestic public libraries. Journal of the Korean Biblia Society for Library and Information Science, 34(1), 258-284. https://doi.org/10.14699/kbiblia.2023.34.1.259
  36. Shank, J. D., Bell, S., & Zabel, D. (2011). Blended librarianship:[Re] envisioning the role of librarian as educator in the digital information age. Reference and User Services Quarterly, 51(2), 105-110. https://doi.org/10.5860/rusq.51n2.105
  37. Shanks, M. (2008). Synthetic Worlds: The History of the Archive and the Future of Memory. Lecture, MediaX at Stanford University.
  38. Sobreira, D., Santos de Oliveira, D., & Garcia-Penalvo, F. J. (2020, October). The use of Instagram as a digital marketing tool by the Brazilian Library Councils in times of Covid-19. In Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 582-587. 
  39. Wang, D., Yan, X., & Zhou, Y. (2021, December). Research on metaverse: concept, development and standard system. In 2021 2nd International Conference on Electronics, Communications and Information Technology (CECIT). IEEE. 983-991.
  40. Wang, Y., Su, Z., Zhang, N., Xing, R., Liu, D., Luan, T. H., & Shen, X. (2022). A survey on metaverse: fundamentals, security, and privacy. IEEE Communications Surveys & Tutorials.
  41. Xie, H. I. (2008). Users' evaluation of digital libraries (DLs): Their uses, their criteria, and their assessment. Information Processing & Management, 44(3), 1346-1373. https://doi.org/10.1016/j.ipm.2007.10.003
  42. Xie, I., Joo, S., & Matusiak, K. K. (2018). Multifaceted evaluation criteria of digital libraries in academic settings: similarities and differences from different stakeholders. The Journal of Academic Librarianship, 44(6), 854-863. https://doi.org/10.1016/j.acalib.2018.09.002