DOI QR코드

DOI QR Code

Global Citizenship Education(GCED) and Engineering for Non-Majors Convergence D-SteamRobot(DSR) Educational Model

  • Kibbm Lee (Graduate School of Smart Convergence KwangWoon University) ;
  • Seok-Jae Moon (Institute of Information Technology, Kwangwoon University)
  • Received : 2023.01.27
  • Accepted : 2023.03.14
  • Published : 2023.03.31

Abstract

This study aims to enhance the engineering education for non-majors by incorporating the concept of Global Citizenship Education and addressing the need for education that responds to climate and ecological changes. The study uses robot programming as a tool to foster the development of global citizens. Non-majors often struggle with producing more than just motionless forms or solid productions, due to a lack of understanding of mechanisms and coding. The study proposes the use of the Convergence D-SteamRobot (DSR) to address this issue by blending humanities and engineering. This is achieved by presenting problems through books to increase empathy, integrating simple machine mechanisms, and creating prototypes to solve self-defined problems. Through this process, learners determine the SDGs topic they want to solve and learn about the simple mechanical mechanism involved in producing the prototype. The educational model provides a constructivist learning environment that emphasizes empathy and exploration, encourages peer-learning, and improves divergent thinking and problem-solving skills.

Keywords

References

  1. UNESCO. Artificial Intelligence in Education: Challenges and Opportunities for Sustainable Development
  2. UN. SDGs https://sustainabledevelopment.un.org/sdgs
  3. Ministry of Education announced on Nov.10, 2022. https://www.moe.go.kr/
  4. Kyung-ah Kim. "Case study of 'Global Citizenship Education and Leadership' liberal arts subject based on the Sustainable Development Goals (SDGs): Liberal Education Research. " Liberal Education Research, Vol.12, No.3, pp.255-277, 2018
  5. Jisun Lee, JuHyun Eune. "Design Thinking Adaptation for Creative Emergence in Technology Industry". Journal of Digital Design, Vol.9, No. 4, pp.343-352, 2009. https://doi.org/10.17280/JDD.2009.9.4.034
  6. Soohwan Kim, Sun Gwan Han. "Design-Based Learning for Computational Thinking," Journal of the Korean Association of information Education, Vol.16, No.3, pp.319-326, 2012.
  7. CHUNG, Bong Gun; PARK, Inyoung. "A review of the differences between ESD and GCED in SDGs: Focusing on the concepts of global citizenship education," Journal of international Cooperation in Education, Vol.18, No.2, pp.17-35, 2016.
  8. Association for Supporting the SDGs for the United Nations. http://asdun.org/
  9. Bers, Marina U., et al. "Teachers as designers: Integrating robotics in early childhood education," Information technology in childhood education annual 2002.1 (2002): 123-145.
  10. Novel Engineering. https://www.novelengineering.org/
  11. Kibbm Lee, SeokJae Moon. "Study on Basic Learning of Programming based on WeDo with Scratch for the Non-science Major". The Society of Convergence Knowledge, vol.4, no.2, pp. 9-15, 2016
  12. LEGO education. https://education.lego.com/