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MPEG Immersive Video를 위한 그룹 기반 적응적 스트리밍

Towards Group-based Adaptive Streaming for MPEG Immersive Video

  • Jong-Beom Jeong (Department of Computer Science Education, Sungkyunkwan University) ;
  • Soonbin Lee (Department of Computer Science Education, Sungkyunkwan University) ;
  • Jaeyeol Choi (Department of Computer Science Education, Sungkyunkwan University) ;
  • Gwangsoon Lee (Electronics and Telecommunications Research Institute) ;
  • Sangwoon Kwak (Electronics and Telecommunications Research Institute) ;
  • Won-Sik Cheong (Electronics and Telecommunications Research Institute) ;
  • Bongho Lee (Electronics and Telecommunications Research Institute) ;
  • Eun-Seok Ryu (Department of Computer Science Education, Sungkyunkwan University)
  • 투고 : 2023.02.03
  • 심사 : 2023.03.03
  • 발행 : 2023.03.30

초록

다수의 색상 및 거리 순서쌍으로 구성된 몰입형 영상 압축을 위한 MPEG immersive video (MIV) 표준은 시점 간 중복 영역 제거 후 잔여 영상을 병합하여 높은 압축률을 확보하였다. 비슷한 영역을 표현하는 시점 간 그룹화를 통해 품질 향상 및 선택적 스트리밍 구현이 가능하나, 최근 그룹 기반 MIV 부호화 기술은 활발히 논의되고 있지 않다. 본 논문은 최신 MIV 참조 소프트웨어에서 그룹 기반 부호화 기술을 이식하고, 최적의 그룹 별 시점 및 영상 개수 산출을 위한 실험을 진행하였으며, 출력 영상 내 잔여 영상의 비율을 기반으로 전역적 영상 표현을 위한 최적의 출력 영상 수를 결정하는 기법을 제안한다.

The MPEG immersive video (MIV) coding standard achieved high compression efficiency by removing inter-view redundancy and merging the residuals of immersive video which consists of multiple texture (color) and geometry (depth) pairs. Grouping of views that represent similar spaces enables quality improvement and implementation of selective streaming, but this has not been actively discussed recently. This paper introduces an implementation of group-based encoding into the recent version of MIV reference software, provides experimental results on optimal views and videos per group, and proposes a decision method for optimal number of videos for global immersive video representation by using portion of residual videos.

키워드

과제정보

This work was supported by Electronics and Telecommunications Research Institute (ETRI) grant funded by ICT R&D program of MSIT/IITP[2022-0-00022-001, Development of immersive video spatial computing technology for ultra-realistic metaverse services]

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