과제정보
이 논문 2022년도 청암대학교 학술연구비 지원에 의한 논문임.
참고문헌
- T. Kim, "A study on the production of mixed reality contents applied with coloring technology" " J. of the Korean Institute of Information Scientists and Engineers, vol. 14, no. 4, 2019, pp. 737-742.
- C. Lee and K. Kim, "Design and Development of Cognitive Judgment Platform using Augmented Reality" J. of the Korean Institute of Information Scientists and Engineers, vol. 16, no. 6, 2021, pp. 1249-1254.
- W. Cho and H. Ahn, "A Study on Factors Affecting Usage Intention of Metaverse Services in the Work Environment" J. of Korea Knowledge Management Society vol. 23, no. 4, 2022, pp. 251-273.
- E. Ko, J. Yang, Y. Kim, G. Park and S. Kim, "A Study for Change of Audio Data according to Rotation Degree of VR Video" J. of the Korean Institute of Information Scientists and Engineers, vol. 12, no. 6, 2017, pp. 1135-1142.
- J. Ha and J. Kang, "Investigation of Trend in Virtual Reality-based Workplace Convergence Research: Using Pathfinder Network and Parallel Neighbor Clustering Methodology" J. of the information systems, vol. 31, no. 2, 2022, pp. 19-43. https://doi.org/10.5859/KAIS.2022.31.2.19
- M. Kang, "A Study on the Simulation and Analysis of the Emergency Response Training for Highly Pathogenic Avian Influenza" J. of the Korean Institute of Information Scientists and Engineers, vol. 14, no. 1, 2019, pp. 19-26.
- S. Hong, "Development of smart healthcare contents using virtual reality experiential devices" J. of the Korean Institute of Information Scientists and Engineers, vol. 17, no. 4, 2022, pp. 739-744.
- S. Shin and S. Lim, "Interactive Contents Production With Virtual Reality Exhibition Hall using Hand Tracking" J. of The Korea Society of Science & Art, vol. 39, no. 5, 2021, pp. 175-185. https://doi.org/10.17548/ksaf.2021.12.30.175
- D. Kim, D. Lee and J. Na, "Development of VR Content Based on a Touchless Interface using Hand Tracking - Game of Curing a Human Body " J. of the Korean Society of Media and Arts, vol. 20, no. 1, 2022, pp. 29-44. https://doi.org/10.14728/KCP.2022.20.01.029
- C. Shin, "The Effect of interactive factors of VR contents on technology acceptance and intention to use : Moderation effect of Need for Structure" J. of the Communication Design, vol. 72, no. 9, 2005, pp. 129-139. https://doi.org/10.25111/jcd.2020.72.09