DOI QR코드

DOI QR Code

VR 기술을 활용한 패션일러스트레이션 사례 연구 - 아이패드 활용 사례와 비교분석을 중심으로

A Case Study of Fashion Illustration Using VR Technology -Focusing on iPad use case and comparative analysis

  • 박근수 (경성대학교 패션디자인학과)
  • 투고 : 2022.12.30
  • 심사 : 2023.01.13
  • 발행 : 2023.01.31

초록

오늘날 현대 패션 산업은 4차 산업혁명과 함께 AR(Augmented Reality), VR(Virtual Reality), 메타버스(Metaverse) 등의 신기술을 활용한 디지털 패션 산업이 점차로 확대되고 있다. 이에 따라 패션디자인 교육 분야에서도 VR 기술을 활용한 새로운 형태의 패션일러스트레이션이 하나의 새로운 표현 방법으로 관심을 끌고 있다. 최근 들어 패션디자인전공대학 교육 현장에서는 아이패드와 같은 디지털 도구의 활용이 점차로 증가하고 있으며 패션일러스트레이션 작업 과정에서 새로운 디지털 도구에 대한 학생들의 흥미도 지속해서 높아지고 있다. 따라서 본 연구는 패션 산업에서 상용화와 대중화가 되고 있는 VR 기술을 활용한 패션일러스트레이션을 구현해보고, 아이패드로 완성한 패션일러스트레이션과 비교하여 그 차별화되는 특징을 분석함으로써 새로운 표현 도구로서 VR 기술의 패션일러스트레이션에 활용 가능성 및 제한점을 살펴보았다. 본 연구를 통하여 VR은 패션디자인의 입체적 측면에서의 구상과 전체적인 연결성을 표현하기 위한 패션일러스트레이션에는 긍정적인 도움이 되는 것으로 나타났으며 아이패드는 구체적이고 섬세한 패션일러스트레이션 표현에 적합한 것으로 나타났다. 본 연구 결과가 학생들의 흥미와 성취도를 높일 수 있는 패션일러스트레이션 교육에 기초자료를 제공하고자 한다.

In today's modern fashion industry, along with the Fourth Industrial Revolution, the digital fashion industry using new technologies such as AR (Augmented Reality), VR (Virtual Reality), and Metaverse is gradually expanding. Accordingly, in the field of fashion design education, a new form of fashion illustration using VR technology is attracting attention as a new expression method. Recently, the use of digital tools such as iPads is gradually increasing in the field of education at universities majoring in fashion design, and students' interest in new digital tools is continuously increasing in the process of fashion illustration work. Therefore, this study implements fashion illustration using VR technology, which has been commercialized and popularized in the fashion industry, analyzes the differentiated characteristics compared to fashion illustration completed with iPad, and explores the possibility of using VR technology for fashion illustration as a new expression tool. We looked at the limitations. Through this study, it was found that VR is a positive help to fashion illustration to express the conception and overall connectivity in the three-dimensional aspect of fashion design, and the iPad was found to be suitable for specific and delicate fashion illustration expression. The results of this study are intended to provide basic data for fashion illustration education that can increase students' interest and achievement.

키워드

참고문헌

  1. Mihyun Kim, "Fashion Illustration Curriculum an analysis in Pursuit of Better Design Education," Vol. 46, No. 6, p.121, 2008.
  2. Jeeyong Lee, "A Study on Agile Transformation in the New Digital Age," International Journal of Advanced Culture Technology(IJACT), Vol. 6, No. 1, pp. 82-88. 2020. https://doi.org/10.17703/IJACT. 2020.
  3. Younsook Shim, "Technology Trends of Realistic Contents and Application to Educational Contents," The Journal of the Convergence on Culture Technology(JCCT), Vol. 5, No. 4, pp. 31 5-320, https://doi.org/10.17703/JCCT.2019.5.4.315.2019.
  4. Jihye O, "A Study on Fashion Illustration Technique for Fashion Majors to Improve Design Expression," Journal of the Korean Society of sign Culture, Vol. 19, No. 2, pp.285-291, 2013.
  5. Yoon Kyng Lee, "The Use of VR Technology and Its Features in Fashion Industry by the 4th Industrial Revolution," Journal of Korean Society of Design Culture, Vol. 25, No. 4, pp.417-428, 2019. https://doi.org/10.18208/ksdc.2019.25.4.417
  6. Eun Kyoung Yang, and Jee Hyun Lee, "Types and Characteristics of Tools based on Virtual Reality(VR) for Fashion Design Concept Sketch," Journal of Fashion Design, Vol. 19, No. 1, pp.1-17, 2019. https://dx.doi.org/10.18652.2019.19.1.1 https://doi.org/10.18652.2019.19.1.1
  7. Eun Kyoung Yang, and Jee Hyun Lee, "Fashion Illustration Using the Digital Frame of Augmented Reality,"Journal of the Korean Society of Costume, Vol. 68, No. 3, pp.90-102, 2018. https://doi.org/10.72333/jksc.2018.68.3.090
  8. Yoo Kyung Kim, "A Study on Characteristics of Expression by Digital Fashion Illustration for Development of Fashion Illustration Education 1-Focused on Expression by Digital Fashion Illustration According to Concept of Digital," Journal Korean Society of Visual Design Forum, Vol. 37, pp. 419-433, 2012. https://doi.org/10.21326/ksdt.2012..37.037
  9. Ji Hye O, "A Study of Fashion Illustration Technique for Fashion Majors to Improve Design Expression,"Journal of Korean Society of Design Culture, Vol. 19, No. 2, pp. 282-292, 2013.
  10. Ik Jae Kim, "Virtual reality technology trends," Broadcasting and Media, Vol. 21, No. 2, pp. 51, 2016.
  11. Hyuk Chu Kwon, "Webtoon Creation System Construction in a Transmedia Environment-Possibility of Webtoon Based on VR Painting," The Korean Journal of Animation, Vol. 17, No. 1, p. 5, 2020. https://doi.org/10.51467/ASKO.2021.03.17.1.7
  12. Oculus Rift, unified with recommended OS Windows 10 https://www.bodnara.co.kr/bbs/article.html?num=147401 (accessed Nov. 01. 2022)
  13. [Di gital Life] Virtual reality becomes reality.. http://www.knnews.co.kr/news/articleViewphp?idxno=1175376 (accessed Nov. 01. 2022)
  14. INNOPOLIS, VR Markets, Gloval market Trend Report, pp6-12. 2021.
  15. Hyuk Chu Kwon, "Webtoon Creation SystemConstruction in a Transmedia EnvironmentPossibility of Webtoon Based on VR Painting," The Korean Journal of Animation, Vol. 17, No. 1, p. 12, 2020. https://doi.org/10.51467/ASKO.2021.03.17.1.7
  16. Se Um Jung and Jung Ho Kim, "A Study on VR Painting Storyboard Production Technique Suitable for Real-Time Animation Production Process," The Korean Journal of Animation, Vol. 17, No. 4, p. 205, 2021. https://doi.org/10.51467/ASKO.2021.12.17.4.200
  17. Hyuk Chu Kwon, "Webtoon Creation SystemConstruction in a Transmedia EnvironmentPossibility of Webtoon Based on VR Painting," The Korean Journal of Animation, Vol. 17, No. 1, p. 15, 2020. https://doi.org/10.51467/ASKO.2021.03.17.1.7
  18. Se Um Jung and Jung Ho Kim, "A Study on VR Painting Storyboard Production Technique Suitable for Real-Time Animation Production Process," The Korean Journal of Animation, Vol. 17, No. 4, pp.206-207, 2021. https://doi.org/10.51467/ASKO.2021.12.17.4.200
  19. Oculus Quill: A Tool for Creating VR Universes https://www.domestika.org/en/blog/4919-oculus-quill-a-tool-for-creating-vr-universes(accessed Dec. 03. 2022)