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Research on the Open World System of Metaverse Content <Ready Player One>

  • JungWoo Lee (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University) ;
  • Jeanhun Chung (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University)
  • 투고 : 2023.10.06
  • 심사 : 2023.11.05
  • 발행 : 2023.12.31

초록

Recent advances in augmented reality (AR) and virtual reality (VR) technologies have led to a significant increase in metaverse platforms. Metaverses are setting a new direction for the digital world. This paper examines the phenomenon of virtual worlds that are becoming an issue these days, focusing on [Ready Player One]. One of the common features of the metaverse platform in [Ready Player One] and the platforms currently in use is the concept of open world. This is a feature that goes beyond simply moving around in a virtual world and allows users to freely reset, participate in, and control the environment. This innovative concept is a hallmark of metaverse platforms, and it is becoming increasingly important and influential. Through this study, we focused on the [open world system] of the platform in the movie and the modern metaverse platform, and suggested and studied how the scalability of the metaverse will present a turning point in the future.

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참고문헌

  1. Kim, Seong-Hee, Yi, Sang-Wook "Discussing Metaverse Ethics with a Movie on Metaverse, 'Ready Player One'-." Journal of Broadcast Engineering, 27(5), pp. 665-675, September 2021. DOI: https://doi.org/10.5909/JBE.2022.27.5.665
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