DOI QR코드

DOI QR Code

A Research of Real-time Rendering Potentials on 3D Animation Production

  • Ke Ma (Dept. of Multimedia, Graduate School of Digital Image and Contents Dongguk University) ;
  • Jeanhun Chung (Dept. of Multimedia, Graduate School of Digital Image and Contents Dongguk University)
  • Received : 2023.10.26
  • Accepted : 2023.11.06
  • Published : 2023.12.31

Abstract

In recent years, with the rapid development of real-time rendering technology, the quality of the images produced by real-time rendering has been improving, and its application scope has been expanded from games to animation and advertising and other fields. This paper analyses the development status of real-time rendering technology in 3D animation by investigating the 3D animation market in China, which concludes that the number of 3D animations in China has been increasing over the past 20 years, and the number of 3D animations using real-time rendering has been increasing year by year and exceeds that of 3D animations using offline rendering. In this study, a real-time rendering and offline rendering 3D animation are selected respectively to observe the screen effect of characters, special effects and environment props, and analyse the advantages and disadvantages of the two rendering technologies, and finally conclude that there is not much difference between real-time rendering 3D animation and offline rendering 3D animation in terms of quality and the overall sense of view, and due to the real-time rendering of the characteristics of the WYSIWYG, the animation designers can better focus on the creation of art performance. Real-time rendering technology has a good development prospect and potential in 3D animation, which paves the way for designers to create 3D content more efficiently.

Keywords

References

  1. JinXuan Zhao, Xinyi Shan, Jeanhun Chung."A Case Study on Morten Lasskogen's Cloud Series - Based on 3ds Max and Unreal Engine Technology " International Journal of Advanced Smart Convergence Vol.12 No.2 96-101 (2023) DOI:http://dx.doi.org/10.7236/IJASC.2023.12.2.96
  2. HaiTao Jiang."A Study on Real-time Graphic Workflow For Achieving The Photorealistic Virtual Influencer" International Journal of Advanced Smart Convergence Vol.12 No.1 130-139 (2023) DOI: http://dx.doi.org/10.7236/IJASC.2023.12.1.130
  3. Kwon Chong San,Si-min Kim . "The Study on Efficiency Analysis of 3D Animation Production Process Using Unreal Live Link for Autodesk Maya " Journal of Industrial Convergence (JIC) Vol.11 No.21,2023 DOI : https://doi.org/10.22678/JIC.2023.21.9.011
  4. Kim Gum Young. "Comparative Analysis of Real-Time Rendering Methods" Journal of Next-generation Convergence Information Services Technology Vol.11, No.5, October (2022), pp.499-509 DOI:http://dx.doi.org/10.29056/jncist.2022.10.04
  5. Suh Dong-Hee."A Study of a 3D Animation Production Pipeline Using a Game Engine" Journal of Korean Society of Media Arts Vol.19, No.5 DOI:https://doi.org/10.14728/KCP.2021.19.05.071
  6. Jibong Jeon. "Current State of Animation Industry and Technology Trends - Focusing on Artificial Intelligence and Real-Time Rendering", Journal of The Korea Society of Computer and Information Vol. 27 No. 1, pp. 23-32, January 2022. DOI: http://dx.doi.org/10.17703/JCCT.2023.9.5.821
  7. M.X. Gao. "Comparative Analysis of Three-Dimensional Real-Time Rendering Methods", The Journal of the Convergence on Culture Technology (JCCT) Vol. 9, No. 5, pp.821-830, September 30, 2023. DOI: https://doi.org/10.9708/jksci.2022.27.01.023
  8. Gumyoung Kim."Analysis of Game Engine Based Real-Time Rendering Methods"Journal of Digital Art Engineering Multimedia Vol.9, No.1, March (2022), pp.1-12 DOI: http://dx.doi.org/10.29056/jdaem.2022.03.01