과제정보
본 연구는 한국전자통신연구원 연구운영비지원사업의 일환으로 수행되었음[22ZH1200, 초실감 입체공간 미디어·콘텐츠 원천기술연구].
참고문헌
- S.R. Quachenbush and J. Herre, "MPEG standards for compressed representation of immersive audio," Proc. IEEE, vol. 109, no. 9, 2021, pp. 1578-1589. https://doi.org/10.1109/JPROC.2021.3075390
- S.R. Quachenbush, Report on the 6th Meeting of MPEG Audio Coding, N0111, ISO/IEC JTC1/SC29/WG6, Jan. 2022.
- WG6 MPEG Audio Coding, MPEG-I Audio Architecture and Requirements, N0028, ISO/IEC JTC1/SC29/WG6, Jan. 2021.
- Audio Subgroup, MPEG-I Audio Architecture and Evaluation for 6DoF, N17177, ISO/IEC JTC1/SC29/WG11, Oct. 2017.
- WG6 MPEG Audio Coding, MPEG-I Immersive Audio Encoder Input Format, N0054, ISO/IEC JTC1/SC29/WG6, Apr. 2021.
- WG6 MPEG Audio Coding, Report on MPEG-I Immersive Audio Call for Proposals, N0119, ISO/IEC JTC1/SC29/WG6, Jan. 2022.
- S. Disch, E. Karlsson, and S. Mate, Description of the MPEG-I Immersive Audio CfP submission of Ericsson, Fraunhofer IIS/AudioLabs and Nokia, M58913, ISO/IEC JTC1/SC29/WG6, Jan. 2022.
- J. Koppens et al., Joint CfP proposals by Philips, Dolby and Qualcomm, M58851, ISO/IEC JTC1/SC29/WG6, Jan. 2022.