Acknowledgement
This work was supported by the Dong-A University research fund.
References
- Oh Young Sun, Kim Eun Young(2019). A Study on UX Design About Educational Apps and the 4th Industrial Technology - Focused on Case of the Brand App Service for English Education-. A Journal of Brand Design Association of Korea, 17(2), 287-300. DOI : 10.18852/bdak.2019.17.2.287
- Park Sun Ju (2013). The Development and Application of Education Program for Smart Educational App Production Using Authoring Tool for the Elementary School Student. JOURNAL OF The Korean Association of information Education, 17(2), 225-232.
- Gary et al.(1999).The Education of Teachers.The University of Chicago Press.
- Somers, D. J. (2004). A high-density microsatellite consensus map for bread wheat .Theor. Appl. Genet. 109, (3)1105-1114. DOI : 10.1007/s00122-004-1740-7.
- Barthes, R. (1966). Introduction a l'analyse structurale des recits.Communications, 8(1), 1-27. https://doi.org/10.3406/comm.1966.1113
- Mieke Bal.(2017): symbolic narration in painting: Art Research and visual analysis, edited by Duan Lian, Chengdu: Sichuan University Press.
- Roussou M.(2008).The components of engagement in virtual heritage environments[J].New media and cultural heritage,2008:225-241.
- Qin Qin, Jo Jeong Hyung.(2020).A Study on Interactive Narrative Characteristics Expressed in Experiential Immersive Interactive Work in New Media Art Genre, Journal of Basic Design & Art, 21(1), 541-556. https://doi.org/10.47294/KSBDA.21.1.40
- Chris Crawford.(2004). The Art of Computer Game Design.( http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter1.html).
- Meadows Mark Stephen.(2003). Pause&Effect: the Art of Interactive Narrative[J]. Indianapolis, Ind.: New Riders, p.62, p.6.
- Berger, A. A. (1997). Narratives in popular culture, media, and everyday life. Sage.
- Kim Jung Ju(2006). (A)study on the immersion effect of storytelling through digital contents : focused on design and scenario elements. (Unpublished doctoral thesis). Hanyang Univesity, Seoul, Korea, 6(1), 63-80.
- Sun Wei (2011). Interactive media narrative research. Ph. D. Thesis, Nanjing Arts University.
- Park Sun Ju (2015). Design and Implementation of Narrative Information Extraction System forStorytelling Authoring. Unpublished master's thesis, Chosun University, Gwangju, Korea.
- Seo Jeong Mi(2009). A Study on Interactive Storytelling of Web GUI, Journal of Korea De signKnowledge, 12(-), 111-118. DOI : 10.17246/jkdk.2009..12.012
- Park Eun Ha (2013). A Study On Children Photo Education Programs Applying Interactive Storytelling. (Unpublished master's thesis). Soongsil University, Seoul, Korea, 38, 265-274. DOI : 10.21326/ksdt.2013..38.024
- So Yu Na(2013). Interactive Storytelling-based Environmental PSA(Public Service Advertising) Design. (Unpublished master's thesis), Ewha Womans University, Seoul, Korea. 12(2), 95-107.
- Hansol Jeong, (2016) Star. Korea Wave. Twinkle. 2016 KSDS International Invitational Exhibition, Vol.2016 No.12 [2016] 71-82.
- Zheng Haohua (2014). The Temperament Design of Office Products Based on the Narrative Design. PACKAGING ENGINEERING.35(20) 118-130. DOI:10.19554/j.cnki.1001-3563.2014.20.030
- Zhang Kai (2018). Study on the Design of Child Medical Products Based on the Narrative Design. Decoration. 297. (1). 111-113. DOI:10.16272/j.cnki.cn11-1392/j.2018.01.026
- Csikszentmihalyi M. (1975). Beyond boredom and anxiety. San Francisco, CA: Jossey-Bass Publishers.
- Csikszentmihalyi M.(1990) Flow: The Psychology of Optimal Experience. New York: Harper and Row.
- Fishbein, M., & Ajzen, I. (1975). Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research. Reading, MA: Addison-Wesley.
- Bhattacherjee.(2001).Understanding information systems continuance:an expectation confirmation model.2001a, 25(3). 351-370. DOI:org/10.2307/3250921
- Hwang In Hyeok (2019). Online Travel Agency (OTA) is late Preferential and Sacrifice is value. Brand Trust Intention of reuse.Maniac influence (Unpublished master's thesis), Kyung Hee University, Seoul, Korea, 28(6), 211-229. DOI : 10.24992/KJHT.2019.08.28.06.211.
- Qin hua (2009)A Method for Reducing Disorientation in Hypermedia Educational Systems. Tsinghua Science and Technology. 14(05)76-77. DOI:10.1016/S1007-0214(09)70131-2
- Reeve, J. (2013). How students create motivationally supportive learning environments for themselves: The concept of agentic engagement. Journal of educational psychology. 105(3), 579-595. DOI:10.1037/a0032690
- Oliver, R. L. (1980). A cognitive model of the antecedents and consequences of satisfaction decisions. Journal of marketing research, 17(4), 460-469. Oliver, R. L. (1980). A cognitive model of the antecedents and consequences of satisfaction decisions. Journal of marketing research, 17(4), 460-469. DOI : 10.2307/3150499