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A Study on Metaverse Educational Culture Content : Focusing on the Case of Metaverse Moonshin Art Museum

문화 콘텐츠를 활용한 메타버스 교육 콘텐츠 연구 : 메타버스 문신 미술관 사례를 중심으로

  • Nam, SangHun (Changwon National University, Department of Culture Technology)
  • 남상훈 (창원대학교 문화테크노학과)
  • Received : 2022.07.21
  • Accepted : 2022.08.16
  • Published : 2022.09.30

Abstract

Metaverse is gaining worldwide interest, and related industries are developing rapidly. In the field of education, students' interest in metaverse is increasing, and education on metaverse-related technologies and services is required. However, since metaverse classes in universities mainly consist of theoretical education and domestic/overseas case analysis education, practical education that can apply metaverse technology to the real world is also necessary. In the cultural field, event contents such as entrance ceremonies and exhibitions are mainly produced for metaverse contents, and it is also necessary to study metaverse contents that can be sustained for a long time by people visiting regularly. In this study, educational contents that can link cultural participation in the real world with cultural participation in the metaverse were studied using the local cultural space as a medium to produce sustainable metaverse contents. The 'Metaverse Moonshin Art Museum commemorating the 100th anniversary of Moonshin's birth' program reinterpreted the real world of Changwon Moonshin Art Museum into a virtual world by collaborating with students on the Roblox. The 'Expanded Reality Moonshin Art Museum' program created an expanded Metaverse art museum that transcends time by augmenting the deceased Moonshin artist in the museum's exhibition space using HoloLens. For students studying culture-related majors, an educational program that combines metaverse education and practical training was conducted, and it is planned to be supplemented and used as a teaching plan.

메타버스는 세계적으로 관심이 높아지고 있으며 관련 산업은 빠르게 발전하고 있다. 교육 분야에서도 메타버스에 관한 학생들의 관심이 높아지며 메타버스 관련 기술 및 서비스에 대한 교육이 요구되고 있다. 하지만, 대학에서는 주로 이론적인 교육과 국내외 사례분석 교육으로 구성되어 있으므로, 메타버스 기술을 현실 세계에 적용할 수 있는 실습 교육도 필요한 상황이다. 문화 분야에서의 메타버스 콘텐츠들은 입학식, 전시회와 같은 이벤트성 콘텐츠들이 주로 제작되고 있는데, 사람들이 꾸준하게 방문하여 장기적으로 지속할 수 있는 메타버스 콘텐츠 기획 연구도 필요하다. 본 연구에서는 지속성 있는 메타버스 콘텐츠를 제작하기 위하여 지역 문화 공간을 매개체로 하여 현실 세계에서의 문화 참여와 메타버스 공간의 문화 참여를 연계할 수 있는 교육 콘텐츠를 연구하였다. '문신탄생 100주년 기념 메타버스 문신 미술관' 프로그램은 로블록스에서 학생들이 협업하여 현실 세계의 창원시립문신미술관을 가상 세계로 재해석하였다. '확장현실 문신 미술관' 프로그램은 홀로렌즈를 활용하여 작고하신 문신 작가를 미술관 전시장에 증강함으로써 시간을 초월하는 확장된 메타버스 미술관을 만들었다. 문화와 관련된 전공을 공부하는 학생을 대상으로 메타버스 교육과 실습을 병행하는 교육 프로그램을 진행하였으며 보완하여 교안으로 활용할 계획이다.

Keywords

Acknowledgement

This research was supported by Changwon National University in 2021~2022.

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