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The Effect of Teaching Profession Class using Gamification on the Academic self-efficacy and Learning Flow of Pre-service Early Childhood Teachers

게이미피케이션을 활용한 교직수업이 예비유아교사의 학업적 자기효능감과 학습몰입에 미치는 영향

  • Kim, Minjeong (Dept. of Early Childhood Education, Jangan Univ)
  • 김민정 (장안대학교 유아교육과)
  • Received : 2022.08.30
  • Accepted : 2022.09.09
  • Published : 2022.09.30

Abstract

The aim of this study is to examine the effect of teaching profession class using gamification on the academic self-efficacy and learning flow of pre-service early childhood teachers. 75 freshmen in the 2022 Early Childhood Education Department at A University located in Gyeonggi were participated and experienced 8 gamification-using classes over 12 weeks of 1 st semester. To examine the effectiveness of the class using gamification on academic self-efficacy and learning flow, a paired t-test for the pre-post test was conducted by analyzing the data of 65 students who faithfully answered both tests. Results of this study illustrated teaching profession class using gamification significantly improved the academic self-efficacy and its sub-factor, confidence of pre-service early childhood teachers, moreover, it also had a positive effect on learning flow and its sub-factor, cognitive learning flow of them. This study proved the effectiveness of the gamification-using class and provided subsequent studies for improving the quality of the gamification-using class.

본 연구는 게이미피케이션을 활용한 교직수업이 예비유아교사의 학업적 자기효능감과 학습몰입에 미치는 영향을 살펴보기 위하여 실시되었다. 이를 위해, 경기도에 소재한 A대학의 2022학년도 유아교육과 신입생 75명을 대상으로 1학기 중 12주 동안 8차례의 게이미피케이션 적용 수업을 실시하였다. 학업적 자기효능감과 학습몰입에 대한 게이미피케이션 활용 수업의 효과를 살펴보기 위해 두 차례의 검사에 모두 성실히 답변한 65명의 자료를 분석하였으며, 사전-사후 검사에 대한 대응표본 t-test가 실시되었다. 연구 결과, 게이미피케이션을 활용한 교직수업은 예비 유아교사의 학업적 자기효능감과 그 하위 요소인 자신감을 유의미하게 향상시켰으며, 예비 유아교사의 학습몰입과 그 하위요소인 인지적 학습몰입에 긍정적 효과를 미치는 것으로 나타났다. 본 연구는 게이미피케이션 활용 수업의 효과를 입증하였으며, 게이미피케이션 활용 수업의 질적 향상을 위한 후속 연구들을 제안하였다.

Keywords

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