Acknowledgement
This work was supported by a 2-Year Research Grant of Pusan National University.
References
- Armstrong, H. J. (2001). Patternmaking for fashion design (K. Park, Trans.). Busan: Norano. (Original work published 1999)
- Chen, T., Yang, E. K., & Lee, Y. H. (2021). Development of virtual upcycling fashion design based on 3-dimensional digital clothing technology. The Research Journal of the Costume Culture, 29(3), 374-387. doi:10.29049/rjcc.2021.29.3.374
- Choi, Y. L., & Nam, Y. J. (2009). The qualitative study on the evaluation and application of 3D scan and virtual try-on technology. Fashion & Textile Research Journal, 11(3), 437-444.
- Hong, E. H. (2020). Usability verification of virtual clothing system for the production of a 3D avatar reproduced from 3D human body scan shape data -Focusing on the CLO 3D program-. Journal of the Korea Fashion & Costume Design Association, 22(1), 1-13. doi:10.30751/kfcda.2020.22.1.1
- Jeon, S. Y. (2019). Development of the high school girls bodice pattern using virtual garment simulation. Fashion & Textile Research Journal, 21(2), 189-202. doi:10.5805/SFTI.2019.21.2.189
- Ju, K. S., & Jeong, Y. H. (2016). Usage & education of the CLO 3D virtual clothing program in the development office & academic. Fashion Information and Technology, 13, 51-59.
- Kim, H. A., Ryu, H. S., Lee, J. H., & Nam, Y. J. (2011). A study on the comparing visual images between the real garment and the 3D garment simulation of flare skirts. Science of Emotion and Sensibility, 14(3), 385-394.
- Kim, M. K., Nam, Y. J., & Kim, K. S. (2015). A comparative study on fit and appearance for the applicability of mass customization of a 3D virtual garment system. Korean Society of Basic Design & Art, 16(6), 77-87.
- Kim, S. R. (2020). A study on the development of fashion design through the convergence of digital technology-focusing on big data and 3D virtual clothing program. Journal of Cultural Product & Design, 62, 285-297. doi:10.18555/kicpd.2020.62.26
- Ko, K. B. (2018, November 5). 루이비통.H&M도 '3D 의상디자인 SW' 쓰죠 [Louis Vuitton.H&M also use '3D fashion design software']. Seoul Economy. Retrieved January 18, 2022, from https://www.sedaily.com/NewsVIew/1S72M15JNY
- Korean Agency for Technology and Standards. (2010). The 6th size Korea 3D scan & measurement technology report. Seoul: Government Printing Office.
- Korean Agency for Technology and Standards. (2015). The 7th size Korea 3D scan & measurement technology report. Seoul: Government Printing Office.
- Korean Agency for Technology and Standards. (2021). The 8th size Korea 3D scan & measurement technology report. Seoul: Government Printing Office.
- Kwak, Y. S. (2016). A study on the 3D simulation improvement through comparing visual images between the real garment and the 3D garment simulation of women's jacket. The Journal of the Convergence Culture Technology, 2(3), 15-22. doi:10.17703/JCCT.2016.2.3.15
- Lee, J. S., & Lee, J. R. (2013). Comparison on the pants fitting for obese women between 3D virtual garment and real garment. Journal of Fashion Business, 17(2), 33-45. doi:10.12940/jfb.2013.17.2.33
- Lee, N. Y., Sung O. J., & Kim, S. K. (2019). The design development of family formal clothes using 3D virtual clothing software. Journal of Fashion Business, 23(3), 35-50. doi:10.12940/jfb.2019.23.3.35
- Lee, S. Y., & Lee, J. S. (2010). A study on the applicability of custom-tailored clothing of 3D virtual clothing system -Focused on middle-aged women-. Journal of Fashion Business, 14(4), 161-173.
- Lim, J. Y. (2014). 기초 패턴 디자인 [Basic pattern design]. Seoul: Kyohakyongusa.
- Won, Y. H. (2021). A comparative study on the similarity between virtual and actual clothing movements according to the pants silhouette. Unpublished master's thesis, Pusan National University, Busan, Korea.
- Won, Y. H., & Lee, J. R. (2021). A study on the comparison of fit similarity between the actual and virtual clothing according to the pants silhouette. Fashion & Textile Research Journal, 23(6), 826-835. doi:10.5805/SFTI.2021.23.6.826