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언택트 커뮤니케이션 지원환경으로써 가상세계 - 메타버스를 이용한 게임 유저 커뮤니티 형성의 가능성과 과제 -

The virtual world as a supportive environment for intact communication. -The possibility and task of forming a game user community using a metabus. -

  • 김덕민 (광운대학교 게임학과) ;
  • 김수동 (미디어그룹 사람과 숲 메타버스 팀) ;
  • 석현선 (광운대학교 게임학과) ;
  • 배신훈 (유투씨엔씨 메타버스팀) ;
  • 정형원 (광운대학교 게임학과)
  • 투고 : 2022.03.21
  • 심사 : 2022.03.30
  • 발행 : 2022.03.31

초록

Metabus, a three-dimensional virtual environment for digital communication, has gained a lot of attention recently. Even so, there are still many unanswered questions about the user's consciousness and behavior. A difference in nature from conventional digital communication is also unclear. This paper aims to study Metabus on a hypothetical premise by organizing the possibility of Metabus for communication activation based on a research project aimed at using Metabus to support the formation of a community of school dormitories and studio rental residents. After reviewing the establishment process and application cases of Metabus, we focus on the character (avatar) used as the user's alter ego within the metabus, which will allow customization of both form and content different from text-based communication. The "physicality" and the "spatiality" of the metaverse and the "immersion" they bring are among the most important, functional innovations. Based on this summary, a case of using metabuses will be reviewed to describe the research plan aimed at supporting community formation.

키워드

참고문헌

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