DOI QR코드

DOI QR Code

Research on the effectiveness of virtual reality technology in China's educational applications Based on 23 experimental and quasi-experimental meta-analyses

가상현실기술의 중국내 교육적 활용효과에 관한 연구 - 23개 실험과 준실험 메타분석에 기초

  • Huang, Guan (Division of Information and Communication Convergence Engineering, Mokwon University) ;
  • Min, Byung-Won (Division of Information and Communication Convergence Engineering, Mokwon University)
  • 황관 (목원대학교 정보통신융합공학부) ;
  • 민병원 (목원대학교 정보통신융합공학부)
  • Received : 2022.08.27
  • Accepted : 2022.11.03
  • Published : 2022.12.31

Abstract

The Paper Using the meta-analysis research method, first through literature retrieval to obtain 23 relevant empirical studies in China, and then using Review Manager for quantitative analysis, it is found that VR technology has a positive impact on students' overall learning effect and VR technology has a significant positive impact on all dimensions of learning effect (theoretical performance, operational performance, learning motivation, learning interest, learning attitude). There is no significant difference between the dimensions. Significant differences were found for moderating variables such as Discipline types, Teaching Length, and Teaching Method. No significant differences were found for the Academic segments and VR technology types.

본 연구는 문헌 검색을 통해 중국의 23편의 관련 실증 연구를 얻은 후 review manager를 이용하여 정량 분석을 진행한 결과로 VR 기술은 학생들의 전반적인 학습 효과에 긍정적인 영향을 미치고 VR 기술은 학습 효과의 각 차원(이론 성적, 조작 성적, 학습 동기, 학습 흥미, 학습 태도)에도 유의미한 영향을 미치며 각 차원 간에는 유의한 차이가 없음을 발견했다. 과목 유형, 교수 시간, 교수 방법 등 조절 변수에는 유의한 차이가 있었고, 학군 및 VR 기술 유형에는 유의한 차이가 없었다.

Keywords

References

  1. M.Liu, J.P.ZHANG, "Research on future classroom teaching mode from the perspective of virtual reality," China E-Education, Vol.5, pp.30-37,2018.
  2. Y.Gao, D.J.Liu, Z.Z.Huang and R.H.Huang, "The one elements and challenges of virtual reality technology to promote learning," E-Education Research, Vol.37, NO.10, pp.77-87, 2016.
  3. Z.W.Hao, "An empirical study on traffic safety intervention in mentally backward children based on VR technology," Shaanxi Normal University, 2018.
  4. Y.L.Dai, "Research on teaching design and application of primary school science curriculum based on immersive virtual reality," Sichuan Normal University, 2019.
  5. J.Wang, "Application of VR game in higher vocational English listening teaching," Fujian Tea, VOL.42. NO.02. pp.186-187, 2020.
  6. Q.Y.Liu, "Research on the influence of cooperative learning on writing performance of primary school students in VR teaching context," Wenzhou University, 2019.
  7. H.W.Sun, "Research on the Practice of Immersive Learning Based on VR Technology in Physical Education: A Case Study of Taekwondo Course," Journal of Dali University, Vol.4, No.06, pp.95-100, 2019. https://doi.org/10.3969/j.issn.1672-2345.2005.06.023
  8. D.Cao, W.J.Li, "Application of virtual reality technology in experimental medical teaching," Chinese Medical Guide, Vol.11, No.03, pp.367-368, 2013.
  9. L.X.Xia, "Meta-analysis and its application in social science research," Journal of Northwest Normal University (Social Science Edition), Vol.5, pp.61-64, 2005.
  10. J.Cohen, "A power primer," Psychological Bulletin, Vol.112, No.1, pp.155-159, 1922. https://doi.org/10.1037/0033-2909.112.1.155
  11. M.Borenstein, L.V.Hedges, J.P.T.Higgins and H.R.R othstein, "Introduction to meta-analysis," Vol.9, 2009.
  12. J.Cohen, "Statistical power analysis for the behavioral sciences," New York:Routledge, pp.96-108, 2013.
  13. X.B.Zheng, K.C.Qu, "A study on the role of immersive virtual reality teaching in promoting learning effects," Journal of Xinjiang Radio and Television University, Vol.23, No.24, pp.1-6, 2019.
  14. C.R.Wang, B.Yong, "Does flipped classrooms improve academic performance? A meta-analysis based on 38 experimental and quasi-experimental studies," Open Education Research, Vol.24, No.4, pp.72-80, 2018.
  15. B.Yang, "An empirical study on the application of virtual reality technology in table tennis teaching in colleges and universities," Northwest Normal University, 2020.
  16. S.Y.Hao, S.Y.Sun and L.Lin, "Research on the Application of Virtual Reality Technology in Medical Education--Systematic Analysis and Meta-analysis Based on 79 Experimental Research Papers," China Dianhua Education, Vol.08, pp.107-118, 2020.
  17. M.S.Z.Yang, H.Li, J.H.Chen and Y.F.Zhu, "Exploration and application of virtual reality technology in postgraduate biomedical experimental teaching," Journal of Higher Education, Vol.8, No.27, pp.115-119, 2022.
  18. Y.L.Wang, "Research on the application of VR educational games in junior high school English teaching," Liaoning Normal University, 2020.
  19. W.Gao, Y.L.Wang, Q.L.WU and C.Y.Wang, "The application and development prospect of educational games based on VR technology in English teaching," Software, Vol.39, No.05, pp.60-65, 2018.
  20. H.J.He, X.L.Huang, G.X.Han, Y.S.Liang and X.Q.He, "An empirical study on the influencing factors of game learning motivation in VR education," E-Education Research, Vol.40, No.08, pp.70-77, 2019.
  21. J.Lu, "Research on the Practice of Physical Education Classroom Teaching Based on VR Technology: Taking Golf Project as an Example," Chinese School Physical Education (Higher Education), Vol.3, No.08, pp.36-39, 2016.
  22. Y.Li, W.X.Fan and Y.C.Zhang, "Problem-based teaching inquiry based on cognitive load theory," Digital Education, Vol.5, No.04, pp.17-23, 2019.
  23. Y.Tan, Q.J.Yuan, "Cognitive load theory and its application and prospect in information system research," Modern Information, Vol.39, No.12, pp.160-169, 2019.
  24. D.Liu, "Research on the teaching practice of information technology courses in junior high school based on VR," Qingdao University, 2020.
  25. M.Li, Y.B.Hu and C.R.Wang, "Research on the influence of virtual reality learning environment on learning effectiveness: A case study of primary school safety education curriculum," China Education Technology and Equipment, No.13, pp.62-66, 2020.
  26. D.Jiu, X.L.Liu, Y.Zhang, A.F.Lu and R.H.Huang, " Potential, Progress and Challenges of Virtual Reality Technology in Education," Open Education Research, Vol.22, No.4, pp.25-31, 2016.
  27. T.L.Z.Sun, "Ethical Reflection on the Application of Virtual Reality Education--Based on Bergman's Philosophy of Technology," E-Education Research, Vol.41, No.09, pp.48-54, 2020.
  28. X.C.Wang, H.Li and J.J.Shang, "The application and development prospect of educational games based on virtual and augmented reality," China E-Education, No.08, pp.99-107, 2017.