과제정보
This work was supported by the Deanship of Scientific Research (DSR) of King Abdulaziz University in Jeddah, Saudi Arabia, under grant no. 20539 and research code G:389-611-1439.
참고문헌
- Calin, A. Cantea, A. Dascalu, and C. Mihaiu, "Miraupper limb rehabilitation system using Microsoft Kinect," Studia Universitatis Babes-Bolyai, Informatica, vol. 56, no. 4, pp. 63-74, 2011.
- H. Mousavi Hondori and M. Khademi, "A Review on Technical and Clinical Impact of Microsoft Kinect on Physical Therapy and Rehabilitation," Journal of Medical Engineering, vol. 2014, p. 846514, 2014/12/11 2014. https://doi.org/10.1155/2014/846514
- F. Maliheh, B. Saeed, and M. Amir, "Motion Performance Measurement using the Microsoft Kinect Sensor," International Journal of Reliable and Quality E-Healthcare (IJRQEH), vol. 2, no. 4, pp. 28-37, 2013. https://doi.org/10.4018/ijrqeh.2013100103
- G. Dudek and M. Jenkin, Computational Principles of Mobile Robotics, Cambridge University Press. Cambridge University Press., 2010.
- H. Jeonghye, J. Miheon, P. Sungju, and K. Sungho, "The educational use of home robots for children," in ROMAN 2005. IEEE International Workshop on Robot and Human Interactive Communication, 2005., 2005, pp. 378-383.
- A.H. Basori, "Emotion Walking for Humanoid Avatars Using Brain Signals," International Journal of Advanced Robotic Systems, vol. 10, no. 1, p. 29, 2013/01/01 2013. https://doi.org/10.5772/54764
- M. A. Ahmed and A. H. Basori, "The Influence of Beta Signal toward Emotion Classification for Facial Expression Control through EEG Sensors," Procedia - Social and Behavioral Sciences, vol. 97, pp. 730-736, 2013/11/06/ 2013. https://doi.org/10.1016/j.sbspro.2013.10.294
- N. N. Albaqami, K. H. Allehaibi, and A. H. Basori, "Augmenting pilgrim experience and safety with geolocation way finding and mobile Augmented Reality. International Journal of Computer Science and Network Security " International Journal of Computer Science and Network Security vol. 18, no. 2, pp. 23-32, 2018.
- A.H. Basori and A. Z. Qasim, "Extreme expression of sweating in 3D virtual human," Computers in Human Behavior, vol. 35, pp. 307-314, 2014/06/01/ 2014. https://doi.org/10.1016/j.chb.2014.03.013
- M. Riduwan, A. H. Basori, and F. Mohamed, "Finger-based Gestural Interaction for Exploration of 3D Heart Visualization," Procedia - Social and Behavioral Sciences, vol. 97, pp. 684-690, 2013/11/06/ 2013. https://doi.org/10.1016/j.sbspro.2013.10.288
- Y. A. Yusoff, A. H. Basori, and F. Mohamed, "Interactive Hand and Arm Gesture Control for 2D Medical Image and 3D Volumetric Medical Visualization," Procedia - Social and Behavioral Sciences, vol. 97, pp. 723-729, 2013/11/06/ 2013. https://doi.org/10.1016/j.sbspro.2013.10.293
- F. Tahavori, M. Alnowami, J. Jones, P. Elangovan, E. Donovan, and K. Wells, "Assessment of Microsoft Kinect technology (Kinect for Xbox and Kinect for windows) for patient monitoring during external beam radiotherapy," in 2013 IEEE Nuclear Science Symposium and Medical Imaging Conference (2013 NSS/MIC), 2013, pp. 1-5.
- Fossati, J. Gall, H. Grabner, X. Ren, and K. Konolige, 3D with Kinect,Consumer Depth Cameras for Computer Vision:Research Topics and Applications, Springer. Springer, 2011.
- M. Law et al., "Home and community occupational therapy for children and youth: a before and after study," (in eng), Canadian journal of occupational therapy. Revue canadienne d'ergotherapie, vol. 72, no. 5, pp. 289-97, Dec 2005. https://doi.org/10.1177/000841740507200505
- Abdullasim, N, Basori, A.H, Salam, M.S., Bade, A., Velocity Perception: Collision Handling Technique for Agent Avoidance Behavior, TELKOMNIKA, Vol.11, No.4, April 2013, DOI: 10.11591/telkomnika.v11i4.2599
- AlJahdali, H.M.A Basori, A.H. (2019) Emotional Contagion Driven of Parent-Child's Agents in Crowd during Panic Situation. International Journal of Computer Network and Information Security, Vol 19, No.1 2019, pp.261-266.
- Basori, A.H, AlJahdali, H.M.A (2018), "Performance Driven-biped Control for Animated Human Model with Motion Synthesis Data", Journal of Information Systems Engineering and Business Intelligence,Vol.4, No.2, 2018.
- R. Llorens, M. Alcaniz, C. Colomer, and M. D. Navarro, "Balance recovery through virtual stepping exercises using Kinect skeleton tracking: a follow-up study with chronic stroke patients," (in eng), Studies in health technology and informatics, vol. 181, pp. 108-12, 2012.
- F. Lorussi, N. Carbonaro, D. D. Rossi, and A. Tognetti, "A bi-articular model for scapular-humeral rhythm reconstruction through data from wearable sensors," Journal of NeuroEngineering and Rehabilitation, vol. 13, no. 1, p. 40, 2016/04/23 2016. https://doi.org/10.1186/s12984-016-0149-2
- Basori, A.H., Zuhair, Q.A (2014) "Extreme expression of sweating in 3D virtual human ", Computers In Human Behaviour, Vol 35, pp.307-314, Q1, ISI Indexed, June 2014, Impact Factor 3.4. https://doi.org/10.1016/j.chb.2014.03.013
- Ryden, H. J. Chizeck, S. N. Kosari, H. H. King, and B. Hannaford, "Using Kinect and a Haptic Interface for Implementation of Real-Time Virtual Fixture. In: Robotics Sciences and Systems," in Workshop on RGB-D: Advanced Reasoning with Depth Cameras, Los Angles, USA., 2011.
- N. Palade, "Autonomous stroke rehabilitation with Microsoft Kinect," KTH Computer Science and Communication, KTH Computer Science and Communication, 2013.
- L. Gallo, A. P. Placitelli, and M. Ciampi, "Controller-free exploration of medical image data: Experiencing the Kinect," in 2011 24th International Symposium on Computer-Based Medical Systems (CBMS), 2011, pp. 1-6.
- S. Huang et al., "Visual Odometry and Mapping for Autonomous Flight Using an RGB-D Camera," in Robotics Research : The 15th International Symposium ISRR, H. I. Christensen and O. Khatib, Eds. Cham: Springer International Publishing, 2017, pp. 235-252.
- J. Stowers, M. Hayes, and A. Bainbridge-Smith, "Altitude control of a quadrotor helicopter using depth map from Microsoft Kinect sensor," in 2011 IEEE International Conference on Mechatronics, 2011, pp. 358-362.
- Basori, A.H., Barukab, O.M. (2017) "Real Time Interactive Presentation Apparatus based on Depth Image Recognition", International Journal of Electrical and Computer Engineering (IJECE),Vol.7.No.3, June 2017.
- Basori, A.H., Almagrabi, A.O. (2017) "Towards Racing Gamification with Natural Interface for post stroke Rehabilitation", Computer Engineering and Applications Journal, Vol. 6(1), 2017.
- Basori, A.H, Al-Sharif, A.M, AL-Oufi, A.O, Almagrabi, A.O, Barukab, O.M. (2018) "Intelligence Context Aware Mobile Navigation using Augmented Reality Technology", Journal of Information Systems Engineering and Business Intelligence,Vol.4, No.1, 2018. http://dx.doi.org/10.20473/jisebi.4.1.65-72
- Basori, A.H, AlJahdali, H.M.A, Abdullah, O.S. (2017) "Forced-Driven Wet Cloth Simulation based on External Physical Dynamism", International Journal of Advanced Computer Science and Applications, Vol.8,No.11,2017,pp.572-581.
- R. E. Mayagoitia, A. V. Nene, and P. H. Veltink, "Accelerometer and rate gyroscope measurement of kinematics: an inexpensive alternative to optical motion analysis systems," (in eng), Journal of biomechanics, vol. 35, no. 4, pp. 537-42, Apr 2002. https://doi.org/10.1016/S0021-9290(01)00231-7
- G. Gioioso, G. Salvietti, M. Malvezzi, and D. Prattichizzo, "Mapping Synergies From Human to Robotic Hands With Dissimilar Kinematics: An Approach in the Object Domain," IEEE Transactions on Robotics, vol. 29, no. 4, pp. 825-837, 2013. https://doi.org/10.1109/TRO.2013.2252251
- K. Gerling, I. Livingston, L. Nacke, and R. Mandryk, "Full-body motion-based game interaction for older adults," presented at the Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Austin, Texas, USA, 2012. [Online]. Available: https://doi.org/10.1145/2207676.2208324.
- Basori, A.H, AlJahdali, H.M.A (2017) "TOUAR:Touchable Interface for Interactive Interaction in Augmented Reality Environment", Computer Engineering and Applications Journal, Vol. 6(2), 2017, PROQUEST indexed.
- Lange, C. Y. Chang, E. Suma, B. Newman, A. S. Rizzo, and M. Bolas, "Development and evaluation of low cost game-based balance rehabilitation tool using the Microsoft Kinect sensor," (in eng), Conference proceedings : Annual International Conference of the IEEE Engineering in Medicine and Biology Society. Annual Conference, vol. 2011, pp. 1831-4, 2011.
- Basori, A.H., Almagrabi, A.O. (2018) Real Time Physical Force-Driven Hair Animation, International Journal of Computer Science and Network Security, VOL.18 No.10, October 2018, https://doi.org/10.5281/zenodo.2550645