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A Study on the Elements of Chinese Animation IP (Intellectual Property) Development Based on the Pan-Entertainment Industry

  • Yan, JiHui (Department of Visual Contents, Dongseo University) ;
  • Lee, Byung Chun (Department of Game, College of Software Convergence, Dongseo University) ;
  • Yun, Taesoo (Department of Game, College of Software Convergence, Dongseo University)
  • 투고 : 2020.12.29
  • 심사 : 2021.01.12
  • 발행 : 2021.02.28

초록

With the introduction of China's new policies, the Chinese animation industry has gradually formed a sustainable industrial structure chain, and the output value of the animation market is also in a state of continuous growth. Since 2013, domestic animation has been developing from "lower age" to "ageing" and "adults". At the same time, with the popularization of China's pan-entertainment industry model, the multi-domain symbiosis of the Internet and mobile Internet has been realized, creating a fan economy of star IP (Intellectual Property), and promoting the linkage of various industries under the same IP. This paper mainly analyzes the development of the animation IP market in China's pan-entertainment mode in recent years, and analyzes the cross-media operation mode of the animation industry. At the same time, it studies the application of self-media in animation.

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참고문헌

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