DOI QR코드

DOI QR Code

A Study of Development and Production of Relaxing VR Content

  • Kim, Mijung (Dept. of Health administration, Buchen Univ.)
  • Received : 2021.11.01
  • Accepted : 2021.12.02
  • Published : 2021.12.31

Abstract

Virtual reality is being increasingly used for healing and therapy for mental health. In this study, we developed VR-based immersive content that enables virtual travel without the limitations of time and physical conditions. We aim to develop and produce VR content for relaxation and meditation using the beautiful natural scenery. To make realistic and immersive content, we took a video of natural sceneries with a small UAV connected to a VR camera. The content was developed through stitching, video editing and post-processing of the initially captured video data, and then the created VR video was inserted into the VR device. The produced content will be helpful for stress and used to heal the mind and body of exhausted modern people by providing the place with great scenery and sound in an immersive way at any time.

Keywords

References

  1. H.S. Chun, "Application of Virtual Reality in the Medical Field," The Journal of the Electronics and Telecommunications Trends, Vol. 34, No. 2, p. 20, April 2019.
  2. S.Y. Choi, S.J. Kim, N.Y. Lee, et al., "Development of VR Healing Content 'NORNIR' Using Color Therapy," The Journal of the Korea Computer Graphics Society, Vol. 26, No. 3, pp. 143-153, July 2020. https://doi.org/10.15701/kcgs.2020.26.3.143
  3. ETRI Webzine, Electronics Telecommunications Research Institute, Vol. 180, July 2021. https://www.etri.re.kr/webzine/20210723/sub01.html
  4. P.H. Kim, "Local governments are 'excited' at the immersive content," IT Chosun, 2021.05.05, http://it.chosun.com/site/data/html_dir/2021/05/04/2021050401364.html
  5. Y.S. Shim, "Technology Trends of Realistic Contents and Application to Educational Contents," The Journal of the Convergence on Culture Technology (JCCT), Vol. 5, No. 4, pp. 315-320, Nov 2019.
  6. S.J. Kim and E.J. Kim, "The Use of Virtual Reality in Psychiatry: A Review." The Journal of the Korea Academy of Child and Adolescent Psychiatry, Vol. 31, No. 1, pp. 26-32, Jan 2020. https://doi.org/10.5765/jkacap.190037
  7. H.Y. Kim, "The Untact, the Direction of Immersive Content Technology," Weekly ICT trend, No.1972, p. 5, Nov 2020.
  8. S.W. Im and K.W. Seo, "KISTEP Technology Trend Brief," AR/VR technology, No. 2018-09, p. 2, Sep 2018.
  9. J.Y. Back, "Mixed Reality (MR) Technology Trends," Weekly technology trend, p. 16, Feb 2019.
  10. K.T. Lee, "eXtended Reality Convergence technology trend," The Journal of The Korean Institute of Communication Sciences(JKICS), Vol. 37, No. 10, p. 17, Sep 2020.
  11. J.W. Moon and H.J. Kang, "Analysis of Usage in Education and Training Field utilizing Virtual /Augmented Reality(XR)," Issue Report, National IT Industry Promotion Agency, No.2020-19, pp. 15, Dec 2020.
  12. H.S. Nam, H.G. Kim and S.H. Lee, "A Study on How to Foster Realistic Industries in the 5G Era-Policies for Immersive Industry Development," Research Report, Software Policy & Research Institute, RE-091, pp. 71-73, Jan 2020.
  13. K. Kloberdanz, "Looking Smart: Augmented Reality Is Seeing Real Results in Industry," GE Reports: The future of work, General Electronics, May 2017.
  14. H.C. Kim and H.W. Kim, "VR experience content production for implementation of healing health service," in Proc. The 7th International Integrated Conference & Concert on Convergence, pp. 101-102, July 22-24, 2021.
  15. H.C. Kim and M.J. Kim, "Implementation and Production of Tourism VR Contents Utilizing Small UAV," in Proc. The 7th International Integrated Conference & Concert on Convergence, pp. 97-100, July 22-24, 2021.