참고문헌
- Z. J. Dong & D. Z. Zhang & C. Huang & H. J Liu(2017). Technology of virtual reality videoprocessing and streaming. Telecommunications Science, 2017, 33(8), 45-52. DOI : 10.11959/J.ISSN.1000-0801.2017244
- X. Q. Guo. et al.' (2020). 5G High-tech Video-VR Video Technology White Paper. Beijing
- S. Yoganathana & D. A. Finch & E. Parkin & J. Pollard (2018). 360° virtual reality video for the acquisition of knot tying skills: A randomised controlled trial. International Journal of Surgery, 2018, Volume 54, Part A, 24-27. DOI : 10.1016/j.ijsu.2018.04.002
- Y. M. Zhou & L. Tian & C. Zhu & X. Jin & Y. Sun (2020). Video Coding Optimization for Virtual Reality 360-Degree Source. IEEE Journal of Selected Topics in Signal Processing, Volume: 14, Issue: 1, Jan. 2020, 118 - 129 DOI : 10.1109/JSTSP.2019.2957952
- B. G. Kang & S. H. Ryu & W. B. Lee. (2017). Development of an Interactive Virtual Reality Service based on 360 degree VR Image. Journal of Digital Convergence. 15(11). 463-470. https://doi.org/10.14400/JDC.2017.15.11.463
- K. S. Han (2019). The Effect of Presence and Interactivity of Digital Signage Using 3D Virtual Reality on Brand Experience and Attitude Journal of Digital Convergence. 17(4). 299-307 https://doi.org/10.14400/JDC.2019.17.4.299
- B. Zhang & J. Z. Zhao & S. Yang & Y. Zhang & J. Wang & Z. S. Fei (2017). Subjective and objective quality assessment of panoramic videos in virtual reality environments. 2017 IEEE International Conference on Multimedia & Expo Workshops (ICMEW), July 2017, 10-14 DOI : 10.1109/ICMEW.2017.8026226
- Z. M. Guo & Y. X. Ban & X. Lan. (2017). Architecture and Key Technologies of Virtual Reality Video Transmission and Streaming. ZTE TECHNOLOGY JOURNAL 2017, 23(6), 19-23. DOI : 10.3969/j.issn.1009-6868.2017.06.005
- Tencent Research Institute (2020). Tencent Research Institute Industry Observation: What about short videos in the future? Tencent. https://www.tisi.org/13504
- China Academy of Information and Communications Technology & Huawei Technologies Co. Ltd & BOE Technology Group Co., Ltd. (2021). Virtual (augmented) reality white paper. Beijing
- S. J. Han & S. U. Kim & K. C. Koo & K. J. Lee & M. S. Cho (2017). Effects of Virtual Reality Images on Body Stability : Focused on Hand Stability. Journal of Digital Convergence.15(8). 391-400 https://doi.org/10.14400/JDC.2017.15.8.391
- G. M. Yu (2020). The video industry in the 5G era: development trends and overall impact. China Academic Journal Electronic Publishing House. Aug 2020, 39-41 DOI : 10.15997/j.cnki.qnjz.2020.22.012
- I. H. Cho & Y. K. Yoon & M. S. Jung(2018). A Study on Entertainment Video Game Content Industry using Virtual Reality Technology. Korea Entertainment Industry Association 12(2). 1-13
- Armir Bujari & Claudio E. Palazzi & Dilan Perale (2019).Addressing bandwidth demand in full-immersive virtual reality. Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social. September 2019, 13-18 DOI : 10.1145/3342428.3342670
- Diana Andone & Mark Frydenberg(2019). Creating Virtual Reality in a Business and Technology Educational Context. Augmented Reality and Virtual Reality 147-159. DOI : 10.1007/978-3-030-06246-0_11