참고문헌
- Bae, J. (2017). A study on the relationship between problem based learning program using science writing and critical thinking ability of elementary school students: Focused on the life of plants' as the fourth grade unit. Master's thesis, Daegu National University of Education.
- Chang, J., Park, J., & Park, J. (2021). An analysis on the trends of education research related to 'Artificial intelligence chatbot' in Korea: Focusing on implications for use in science education. Journal of Learner-Centered Curriculum and Instruction, 21(13). 729-743.
- Couch, J. D., & Towne, J. (2020). Rewiring education; How technology can make every student successful. In Kim, Y. (Eds.), An era without classroom is coming [교실이 없는 시대가 온다]. Seoul: Kyobo.
- CSTA. (2011). CSTA computer science standards revised 2011. The CSTA standards task force.
- Ham, Y., & Lee, K. (2016). The effects of learning through play about plant structures on observation and classification ability of elementary school students. Biology Education, 44(2), 312-323. https://doi.org/10.15717/bioedu.2016.44.2.312
- Han, J., & Hong, S. (2019). The development and application effects of STEAM program for tree model fractal structure using 3D printer. Journal of Korea Elementary Education, 30(1). 235-247. https://doi.org/10.20972/kjee.30.1.201903.235
- Han, S., Ryu, M., & Kim, T. (2021). AI training for AI thinking [AI 사고를 위한 인공지능 교육]. Seongandang.
- Jeong, E. (2008). Effects of squeak etoys based informatics education on the effects of squeak etoys based informatics education on elementary school student's creative problem solving ability. Master's thesis, Korea National University of Education.
- Kim, H., & Choi, S. (2019). The development and application of the SW-STEAM program by utilizing ozobot coding for elementary science class. Journal of Korean Elementary Science Education, 38(2). 234-243. https://doi.org/10.15267/KESES.2019.38.2.234
- Kim, H., & Choi, S. (2020). The development and application of the SW-STEAM program by utilizing software supporting the creation of VR for elementary science class. Journal of Korean Elementary Science Education, 39(2). 296-305.
- Kim, H., & Choi, S. (2021). A study on the application of self-regulated learning method to real-time interactive online classes in elementary science: Focused on the unit of 'Life of Plant'. Biology Education, 49(2), 229-239. https://doi.org/10.15717/BIOEDU.2021.49.2.229
- Kim, H., Rhee, S., Jeong, S., & Tahk, H. (2020). The study of framework of structural scenarios for chatbot docent in science centers and museums. Journal of the Korea Convergence Society, 11(11). 115-121. https://doi.org/10.15207/JKCS.2020.11.11.115
- Kim, J. (2020). Mentoring future education [미래 교육을 멘토링하다]. Soulhouse.
- Kim, L., & Lim, C. (2021). Effec ts of online science learning on elementary school students' interest and academic achievement. Korean Society of Elementary Science Education Conference, 80, 88-88.
- Kim, M., Yeom, J., Jung, H., & Lim, C. (2021). A review of research on artificial intelligence chatbot in education through the lens of activity theory. The Journal of Educational Information and Media, 27(2). 699-721.
- Kim, S. (2020). Analysis of press articles in Korean media on online education related to COVID-19. Journal of Digital Contents Society, 21(6). 1091-1100. https://doi.org/10.9728/dcs.2020.21.6.1091
- Ko, M., & Hong, S. (2019). The effect of STEAM program application on elementary science plant life unit using plant introduction video production. Korean Society of Elementary Science Education Conference, 77, 96-99.
- Korean Educational Development Institute. (2001). A study on the development of a simple creative problem-solving ability test (I) [간편 창의 문제해결력 검사 개발].
- Moon, J., & Hong, S. (2019). Application effects of STEAM program to make creative output utilizing repeat structure. Journal of Korea Elementary Education, 30(3). 225-237. https://doi.org/10.20972/kjee.30.3.201909.225
- Ministry of Education. (2020a). Information education comprehensive plan [정보교육 종합계획].
- Ministry of Education. (2020b). Science 4-2 teacher's guide [4-2 과학 교사용 지도서], Seoul: Chunjae Education.
- Park, H., Kim, Y., Noh, S., Lee, J., Jeong, J., Choi, Y., Han, H., & Baek, Y. (2012). Components of 4C-STEAM education and a checklist for the instructional design. Journal of Learner-centered Curriculum and Instruction, 12(4), 533-557.
- Shin, W. (2020). A case study on application of artificial intelligence convergence education in elementary biological classification learning. Journal of Korean Elementary Science Education, 39(2). 284-295. https://doi.org/10.15267/KESES.2020.39.2.284
- Shin, W., & Shin, D. (2020). A study on the application of artificial intelligence in elementary science education. Journal of Korean Elementary Science Education, 39(1). 117-132. https://doi.org/10.15267/KESES.2020.39.1.117
- Shin, W., & Shin, D. (2021). A case study on the application of plant classification learning for 4th grade elementary school using machine learning in online learning. Journal of Korean Elementary Science Education, 40(1). 66-80. https://doi.org/10.15267/KESES.2021.40.1.66
- Song, J. (2021). Digital natives and future education. Babytimes. http://www.babytimes.co.kr/news/articleView.html?idxno=45111. (2021, October 3).