DOI QR코드

DOI QR Code

미용전공자의 VR 기반 미용 교과목 인식이 전문지식과 실무능력 인식에 미치는 영향

Effect of Beauty Major's Recognition of VR-based Beauty Courses on Expertise and Practical Skills Recognition

  • 이정희 (광주여자대학교 미용과학과) ;
  • 문지선 (중원대학교 의료뷰티케어학과)
  • Lee, Jung-Hee (Dept. of Beauty Science, Kwangju Women's University) ;
  • Moon, Ji-Sun (Dept. of Medical Beauty Care, Jungwon University)
  • 투고 : 2021.10.31
  • 심사 : 2021.12.01
  • 발행 : 2021.12.30

초록

본 연구에서는 미용전공자들의 VR 체험을 기반으로 한 미용교육이 전문지식과 실무능력에 미칠 기대의식을 바탕으로 VR을 기반으로 한 미용 교과목 개발과 교육환경을 확보하고자 하였다. 총 106명의 학습자가 연구에 참여하였으며 온라인 설문지를 이용하여 VR기반 미용 교과목 개발 인식, 전문지식과 실무능력에 관한 인식, 일반적 특성에 관한 문항으로 진행되었다. 수집된 자료는 SPSS 21.0 통계 프로그램을 사용하여 유의수준 .05 수준에서 검증하였다. 빈도분석, 요인분석, 상관관계, 선형회귀분석을 실시한 조사결과, 학점이 높을수록 VR 기반 미용 교과목 개발에 대한 인식이 높게 나타났다(p<.01). VR 기반 미용교과목개발에 대한 인식은 VR기반 전문지식과 실무능력 인식의 하위요인별 전문지식(r=.683, p<.001), 실무능력(r=.676, p<.001), 산업관련인식(r=.543, p<.001)과 통계적으로 유의미한 정(+)의 상관관계가 있는 것으로 나타났다. 또한 VR 기반 미용 교과목 개발에 대한 인식이 높을수록 전문지식, 실무능력, 산업관련 인식이 향상될 것이라는 기대감을 갖는 것을 알 수 있었다. 이러한 결과로 미용교육환경에서 전공자들의 VR 기반 미용 교과목 개발에 대한 필요성과 교과목 운영에 대한 기대를 확인하였다. 후속 연구에서는 표본의 범위를 확대한 연구진행이 필요할 것으로 사료된다.

In this study, based on the expectation that beauty education based on VR experience of beauty majors will have on expertise and practical ability, it was attempted to develop VR-based beauty subjects and secure an educational environment. A total of 106 learners participated in the study, and the online questionnaire consisted of questions about the development of VR-based beauty subjects, recognition of expertisee and practical skills, and general characteristics. The collected data were verified at the significance level of .05 using the SPSS 21.0 statistical program. As a result of frequency analysis, factor analysis, correlation, and linear regression analysis, the higher the grade, the higher the perception of VR-based beauty subjects development (p<.01). The perception of VR-based beauty subject development was related to VR-based expertise and practical skills for each sub-factor of the recognition of expertise (r=.683, p<.001), practical skills (r=.676, p<.001), and industry-related awareness (r=.543, p<.001). It was found that there was a statistically significant positive (+) correlation with related perception. In addition, it was found that the higher the awareness of VR-based beauty subjects development, the higher the expectation that expertise, practical ability, and industry-related awareness would be improved. As a result, the necessity of developing VR-based beauty subjects and expectations for course operation of majors in the beauty subjects environment were confirmed. In follow-up studies, it is necessary to expand the scope of the sample.

키워드

참고문헌

  1. M.. Y. Lee, "A Study on the Satisfaction of Basic Medical Class Applying Virtual Reality(VR)", The Journal of the Korean Entertainment Industry Association, Vol.13, No.7, pp. 531-537, (2019). https://doi.org/10.21184/jkeia.2019.10.13.7.531
  2. J. H. Ahn, The Effect of Art Appreciation Class about the Contemporary Sculptures Using VR on Students' Interest. Graduate School of Education, Seoul National University of Education, (2018).
  3. X. Y. Duan, Development and Evaluation of Mixed Reality Educational Applications. Graduate School of PaiChai University, (2018).
  4. S. H. Kim, "The Effects of Augmented Reality (AR) and Virtual Reality (VR)-based Experiential Elements on Makeup Behavior", Journal of the Korean Society of Cosmetology, Vol.26, No.2, pp. 394-401, (2020).
  5. H. R. Park, E. N. Son. "Korean Reseach Trends on the Educational Effects of Medica Based on Virtual Reality and Augmented Reality Technology", Journal of Learner-Centered Curriculum and Instruction, Vol.20, No.5, pp. 725-741, (2020). https://doi.org/10.22251/jlcci.2020.20.5.725
  6. H. N. Kim, "Augmented reality trends in educational research: Through a systematic review of Korean literature", Journal of The Korean Association of Information Education, Vol.22, No.3, pp. 397-407, (2018). https://doi.org/10.14352/jkaie.2018.22.3.397
  7. J. H. Lee, "A Study on the Revitalization of Virtual Reality-Based Education", Journal of the Korean Society of Design Culture, Vol.22, No.3, pp. 397-407, (2019).
  8. J. H. BAE, G. Y. Noh. "An experimental study of the effects of learning on driving simulation game in virtual environment", Korean Society For Computer Game, Vol.28, No.2, pp. 103-111, (2015).
  9. Y. R. Kim, M. Y. Choi. "The Effects of VR Contents on Elementary School Music Lesson", Journal of Music Education Science, Vol.35, No.35, pp. 1-20, (2018). https://doi.org/10.1017/S0265051718000049
  10. K. H. Kim, S. O. Chang, H. S. Kang, K. S. Kim, J. I. Kim, H. S. Kim, J. H. Park, M. R. Eom, M. S. Youn, O. C. Lee and J. S. Won, "Content and Educational Needs for Fundamental Nursing Practice", The Korean journal of fundamentals of nursing, Vol.18, No.4, pp.506-519, (2011).
  11. A. Y. Lee, Development of an Instructional Design Model for Nursing Simulation. Unpublished master's dissertation, Hanyang University, (2014).
  12. C. M. Lee, H. S. So, Y. K. Kim, J. E. Kim and M. J. An, "The Effects of High Fidelity Simulation-Based Education on Clinical Competence and Confidence in Nursing Students - A Systematic Review", The Korea Contents Society, Vol.14, No.10, pp.850-861, (2014) https://doi.org/10.5392/JKCA.2014.14.10.850
  13. K. Wotton, J. Davis, D. Button and M. Kelton, "Third-year undergraduate nursing students' perceptions of high-fidelity simulation," Journal of Nursing Education, Vol.49, No.11, pp.632-639, (2010). https://doi.org/10.3928/01484834-20100831-01
  14. N. H. Ham, J. J. Kim and K. R. Yuh, "A Study on the Development and Operation of a Curriculum Based on National Competency Standard (NCS) : Focus on the Case of Department of Real Estate and Urban Future at Hanyang Cyber University", The Korea Contents Society, Vol.16, No.3, pp.694-711, (2016).
  15. S. G. Yun, A Study on College's NCS-based Curriculum that Integrates Key Competencies with Job Competencies, Unpublished doctoral dissertation Kyungsung University, (2015).
  16. J. S. Byeon, S. R. An and S. H. Shin, "A Methodology to Develop a Curriculum based on National Competency Standards - Focused on Methodology for Gap Analysis - ", Journal of the Korean e Architecture, Vol.43, No.1, pp.40-53, (2015).
  17. H. R. Kim, I. H. Lee. "An effect of academic achievement for 'beautician(skin) education and training course' suggested by 'CS'on profession and practice suitability", Journal of the Korea Academia-Industrial cooperation Society, Vol.15, No.6 pp.3512-3523, (2014). https://doi.org/10.5762/KAIS.2014.15.6.3512
  18. H. D. An, M. H. Seo, S. C. Lee, H. Y. Jung, "Study for the presence and the interaction in the VR solar system education contents", Journal of the HCI Society of Korea, pp. 903-906, (2018).
  19. S. M. Lee, The Effect of Art Appreciation Class Using Virtual Reality on Learning Motivation and Academic Achievement of Learner: Focused on the 11th and 12th graders. The Graduate School of Education, Ewha Womans University, (2020).
  20. S. Y. Jeong, The Effects of Cosmetic AR-App Experience marketing on Brand Attitude : Based on the Pine and Gilmore's Experience economy theory. New Media Content, Hongik University Graduate, (2018).
  21. M. H. Jeong, Y. H. Seo. "The Effect of Debriefing in Nursing Simulation based Education on the Vocational Basic Competencies", Journal of Oil & Applied Science, Vol.35, No.1. pp.20-35, (2018). https://doi.org/10.12925/JKOCS.2018.35.1.20