DOI QR코드

DOI QR Code

Ability of children to perform touchscreen gestures and follow prompting techniques when using mobile apps

  • Yadav, Savita (Department of Computer Science and Engineering, Netaji Subhas University of Technology) ;
  • Chakraborty, Pinaki (Department of Computer Science and Engineering, Netaji Subhas University of Technology) ;
  • Kaul, Arshia (Department of Computer Science and Engineering, Netaji Subhas University of Technology) ;
  • Pooja, Pooja (Department of Computer Science and Engineering, Netaji Subhas University of Technology) ;
  • Gupta, Bhavya (Department of Computer Science and Engineering, Netaji Subhas University of Technology) ;
  • Garg, Anchal (Department of Computer Science and Engineering, Netaji Subhas University of Technology)
  • Received : 2019.08.18
  • Accepted : 2020.01.10
  • Published : 2020.06.15

Abstract

Background: Children today get access to smartphones at an early age. However, their ability to use mobile apps has not yet been studied in detail. Purpose: This study aimed to assess the ability of children aged 2-8 years to perform touchscreen gestures and follow prompting techniques, i.e., ways apps provide instructions on how to use them. Methods: We developed one mobile app to test the ability of children to perform various touchscreen gestures and another mobile app to test their ability to follow various prompting techniques. We used these apps in this study of 90 children in a kindergarten and a primary school in New Delhi in July 2019. We noted the touchscreen gestures that the children could perform and the most sophisticated prompting technique that they could follow. Results: Two- and 3-year-old children could not follow any prompting technique and only a minority (27%) could tap the touchscreen at an intended place. Four- to 6-year-old children could perform simple gestures like a tap and slide (57%) and follow instructions provided through animation (63%). Seven- and 8-year-old children could perform more sophisticated gestures like dragging and dropping (30%) and follow instructions provided in audio and video formats (34%). We observed a significant difference between the number of touchscreen gestures that the children could perform and the number of prompting techniques that they could follow (F=544.0407, P<0.05). No significant difference was observed in the performance of female versus male children (P>0.05). Conclusion: Children gradually learn to use mobile apps beginning at 2 years of age. They become comfortable performing single-finger gestures and following nontextual prompting techniques by 8 years of age. We recommend that these results be considered in the development of mobile apps for children.

Keywords

References

  1. Eisen S, Lillard AS. Young children's thinking about touchscreens versus other media in the US. J Child Media 2017;11:167-79. https://doi.org/10.1080/17482798.2016.1254095
  2. Lim CH, Kim EJ, Kim JH, Lee JS, Lee Y, Park SH. The correlation of depression with Internet use and body image in Korean adolescents. Korean J Pediatr 2017;60:17-23. https://doi.org/10.3345/kjp.2017.60.1.17
  3. Yadav S, Chakraborty P. Children aged two to four are able to scribble and draw using a smartphone app. Acta Paediatr 2017;106:991-4. https://doi.org/10.1111/apa.13818
  4. Yadav S, Chakraborty P. Using smartphones with suitable apps can be safe and even useful if they are not misused or overused. Acta Paediatr 2018;107:384-7. https://doi.org/10.1111/apa.14042
  5. Hirsh-Pasek K, Zosh JM, Golinkoff RM, Gray JH, Robb MB, Kaufman J. Putting education in "educational" apps: lessons from the science of learning. Psychol Sci Public Interest 2015;16:3-34. https://doi.org/10.1177/1529100615569721
  6. Gallup JL, Ray BB, Bennett CA. Leveraging mobile technologies to support active learning for all students: smartphones to support learning. In: Baruch AF, Tal HM, editors. Mobile technologies in educational organizations. Hershey (PA): IGI Global, 2019:302-26.
  7. Chau CL. Positive technological development for young children in the context of children's mobile apps [dissertation]. Medford (MA): Tufts University, 2014.
  8. Anthony L, Brown Q, Nias J, Tate B, Mohan, S. Interaction and recognition challenges in interpreting children's touch and gesture input on mobile devices. In: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces; 2012 Nov; Cambridge, MA. New York (NY): Association for Computing Machinery, 2012:225-34.
  9. Callaghan MN, Reich SM. Are educational preschool apps designed to teach? An analysis of the app market. Learn Media Tech 2018;43:280-93. https://doi.org/10.1080/17439884.2018.1498355
  10. Abdul Aziz NA. Children's interaction with tablet applications: gestures and interface design. Int J Comput Inf Tech 2013;2:447-50.
  11. Barendregt W, Bekker MM. Children may expect drag-and-drop instead of point-and-click. In: CHI Conference on Human Factors in Computing Systems; 2011 May; Vancouver, BC. New York (NY): Association for Computing Machinery, 2011:1297-302.
  12. Nacher V, Jaen J, Navarro E, Catala A, Gonzalez P. Multi-touch gestures for pre-kindergarten children. Int J Hum Comput Stud 2015;73:37-51. https://doi.org/10.1016/j.ijhcs.2014.08.004
  13. Hiniker A, Sobel K, Hong SR, Suh H, Irish I, Kim D, Kientz JA. Touchscreen prompts for preschoolers: Designing developmentally appropriate techniques for teaching young children to perform gestures. In: Proceedings of the Fourteenth International Conference on Interaction Design and Children; 2015 Jun; Boston, MA. New York (NY): Association for Computing Machinery, 2015:109-18.
  14. McKnight L, Fitton D. Touchscreen technology for children: giving the right instructions and getting the right responses. In: Proceedings of the Ninth International Conference on Interaction Design and Children; 2010 Jun; Barcelona, Spain. New York (NY): Association for Computing Machinery, 2010:238-41.
  15. Yadav S, Chakraborty P. Smartphone apps can entertain and educate children aged two to six years but should be used with caution. Acta Paediatr 2018;107:1834-5. https://doi.org/10.1111/apa.14435

Cited by

  1. Designing Drawing Apps for Children: Artistic and Technological Factors vol.38, pp.2, 2020, https://doi.org/10.1080/10447318.2021.1926113