References
- Baron, Reuben M., and David Kenny (1986), "The Moderator-mediator Variable Distinction in Social Psychological Research: Conceptual, Strategic, and Statistical Cconsiderations," Journal of Personality and Social Psychology, 51(6), 1173. https://doi.org/10.1037/0022-3514.51.6.1173
- Biocca, Frank (1992), "Communication Within Virtual Reality: Creating a Space for Research," Journal of Communication, 42(4), 5-22. https://doi.org/10.1111/j.1460-2466.1992.tb00810.x
- Brown, Mark, Nigel Pope, and Kevin Voges (2003), "Buying or Browsing? An Exploration of Shopping Orientations and Online Purchase Intention," European Journal of Marketing, 37(11/12), 1666-1684. https://doi.org/10.1108/03090560310495401
- Coyle, James R., and Esther Thorson (2001), "The Effects of Progressive Levels of Interactivity and Vividness in Web Marketing Sites," Journal of Advertising, 30(3), 65-77. https://doi.org/10.1080/00913367.2001.10673646
- Cronin Jr, J. Joseph, Michael K. Brady, and G. Tomas M. Hult (2000), "Assessing the Effects of Quality, Value, and Customer Satisfaction on Consumer Behavioral Intentions in Service Environments," Journal of retailing, 76(2), 193-218. https://doi.org/10.1016/S0022-4359(00)00028-2
- Csikszentmihalyi, Mihaly (1975), "Play and Intrinsic Rewards," Journal of Humanistic Psychology, 15(3), 41-63. https://doi.org/10.1177/002216787501500306
- Dennis, Charles, isa Harris, and Balraj Sandhu (2002), "From Bricks to Clicks: Understanding the E-consumer," Qualitative Market Research: An International Journal, 5(4), 281-290. https://doi.org/10.1108/13522750210443236
- Grantcharov, Teodor P., Kristiansen, V. B., Bendix, J., Bardram, L., Rosenberg, J. and Funch Jensen, P. (2004), "Randomized Clinical Trial of Virtual Reality Simulation for Laparoscopic Skills Training," British Journal of Surgery, 91(2), 146-150. https://doi.org/10.1002/bjs.4407
- Hansen, Torben, and Jan Moller Jensen (2009), "Shopping Orientation and Online Clothing Purchases: The Role of Gender and Purchase Situation," European Journal of Marketing 43(9/10), 1154-1170. https://doi.org/10.1108/03090560910976410
- https://www.bloomberg.com/news/articles/2018-08-17/walmart-eyes-virtual-reality-shopping-system-patent-filings-say
- Jiang, Zhenhui, Chan, J., Tan, B. C. and Chua, W. S. (2010), "Effects of Interactivity on Website Involvement and Purchase Intention," Journal of the Association for Information Systems, 11(1), 34. https://doi.org/10.17705/1jais.00218
- Jung, Yoonhyuk and Suzanne D. Pawlowski (2014), "Virtual goods, Real Goals: Exploring Means-End Goal Structures of Consumers in Social Virtual Worlds," Information & Management, 51(5), 520-531. https://doi.org/10.1016/j.im.2014.03.002
- Keohane, Robert. O. and Joseph S. Nye Jr. (1998), "Power and Interdependence in the Information Age," Foreign Affairs, 81-94.
- Lanier, Jaron and Frank Biocca (1992), "An Insider's View of the Future of Virtual Reality," Journal of Communication, 42(4), 150-172. https://doi.org/10.1111/j.1460-2466.1992.tb00816.x
- Laurel, Brenda (2016), "What is Virtual Reality?," medium. com. Online article accessed August 9th.
- Li, Hairong. Terry Daugherty and Frank Biocca (2002), "Impact of 3-D Advertising on Product Knowledge, Brand Attitude, and Purchase Intention: The Mediating Role of Presence," Journal of Advertising, 31(3), 43-57. https://doi.org/10.1080/00913367.2002.10673675
- Li, Hairong. Terry Daugherty and Frank Biocca (2003), "The Role of Virtual Experience in Consumer Learning," Journal of Consumer Psychology, 13(4), 395-407. https://doi.org/10.1207/s15327663jcp1304_07
- Martineau, Pierre. (1958), "The Personality of the Retail Store," 47-55.
- Pelet, Jean-Eric, Said Ettis, and Kelly Cowart (2017), "Optimal experience of flow enhanced by telepresence: Evidence from social media use," Information & Management, 54(1), 115-128. https://doi.org/10.1016/j.im.2016.05.001
- Schlosser, Ann E. (2003), "Experiencing Products in the Virtual world: The Role of Goal and Imagery in Influencing Attitudes versus Purchase Intentions," Journal of Consumer Research, 30(2), 184-198. https://doi.org/10.1086/376807
- Steuer, Jonathan (1992), "Defining Virtual Reality: Dimensions Determining Telepresence," Journal of Communication, 42(4), 73-93. https://doi.org/10.1111/j.1460-2466.1992.tb00812.x
- Tauber, Edward M. (1972), "Marketing Notes and Communications: Why Do People Shop?," Journal of Marketing, 36 (October), 45-59.