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Development of Management and Evaluation System for Realistic Virtual Reality Field Training Exercise Contents : A Case Study

실감형 가상현실 실전훈련 콘텐츠를 위한 관리 평가 시스템 개발 사례연구

  • Kim, J. (Dept. of Multimedia, Dongguk University) ;
  • Park, D. (Dept. of Multimedia Engineering, Dongguk University) ;
  • Lee, P. (Dept. of Multimedia Engineering, Dongguk University) ;
  • Cho, J. (Dept. of Multimedia Engineering, Dongguk University) ;
  • Yoon, S.H. (Dept. of Multimedia Engineering, Dongguk University) ;
  • Park, S. (Dept. of Multimedia, Dongguk University)
  • 김종용 (동국대학교 영상대학원 멀티미디어학과) ;
  • 박동근 (동국대학교 멀티미디어공학과) ;
  • 이필연 (동국대학교 멀티미디어공학과) ;
  • 조준영 (동국대학교 멀티미디어공학과) ;
  • 윤승현 (동국대학교 멀티미디어공학과) ;
  • 박상훈 (동국대학교 영상대학원 멀티미디어학과)
  • Received : 2020.06.21
  • Accepted : 2020.06.25
  • Published : 2020.07.01

Abstract

Realistic training contents utilizing intensive immersion of virtual reality are being used in various fields such as industry, education, and medical care. High-risk, high-cost education training, in particular, is difficult to conduct in reality, but it can be applied with the latest virtual reality technology that enhances educational effectiveness by efficiently and safely experiencing it in an environment similar to reality. This study introduces a management system that systematically manages realistic virtual training contents and visualizes training results in schematic pictures based on defined evaluation elements. The management system can store the information generated from the content in the database and manage the training records of each trainee in a practical way. In addition, a content-based scenario can be created in multiple scenarios by setting training goals, number of participants, and methods for applying evaluation elements. This paper describes the management system's production method and the results based on the virtual reality training content as an application example.

가상현실의 높은 몰입감을 활용한 실감형 훈련 콘텐츠가 산업, 교육, 의료 등 다양한 분야에서 활용되고 있다. 특히 현실에서 실시하기 힘든 고위험, 고비용이 발생하는 교육훈련을 최신 가상현실 기술을 적용하여 현실과 비슷한 환경에서 효율적이고 안전하게 체험하여 교육효과를 높일 수 있다. 본 논문은 실감형 가상훈련 콘텐츠를 체계적으로 관리하고 정의된 평가요소를 기반으로 훈련 결과를 도식화된 그림으로 가시화하는 관리 시스템을 소개한다. 관리 시스템은 콘텐츠에서 생성되는 정보를 데이터베이스에 저장하여 각 훈련생의 훈련 기록을 실용적으로 관리할 수 있다. 또한 콘텐츠 기반 시나리오 생성 방법으로 훈련 목표, 참여인원, 평가요소 등을 설정하여 하나의 콘텐츠를 여러 시나리오로 생성할 수 있다. 본 논문은 관리 시스템의 제작 방법과 그 결과를 적용 사례인 가상현실 훈련 콘텐츠 기반으로 설명한다.

Keywords

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