참고문헌
- Ministry of Education. (2015a). The National Curriculum for the Primary and Secondary Schools.
- Ministry of Education. (2015b). Mathematics curriculum, #2015-74[Annex 8].
- Ministry of Education. (2015c). The Practical Arts (Technology/Home Economics) and Informatics curriculum, #2015-74[Annex 10].
- Ministry of Education and Science Technology (2019). "Beyond the IT power country to the AI power country!" AI National Strategy", press release, MEST.
- Gwon, J., G. S., & Kim, S. (2016). Exploring The Applicability of Coding-based Software Education in School Education in Preparation for Intelligent Information Society. Korea Institute Of Curriculum & Evaluation, RRC 2016-9.
- Kim, N., & Seo, Y., & Cho, H. (2018). Coding Mathematics Contents and Environment Design-Focusing on mathematization and computational thinking. Journal of Learner-Centered Curriculum and Instruction, 18(4), 647-673.
- Kim, W., Kim, E., & Oh, S. (2019). An analysis on the awareness of young children teachers in coding education. The Journal of Korea Open Association for Early Childhood Education, 24(2), 307-337. https://doi.org/10.20437/KOAECE24-2-13
- Kim, J. R. & Kim, E. H. (2017). A study of the policy change of teacher' education in Korea with an analysis of America statistical literacy education. Journal of the Learn School Mathematics, 20(2), 163-186.
- Kim, J., Kim, M., Yu, H., Kim, Y., & Kim, J. (2019). Effect of data visualization education with using Python on computational thinking of six grade in elementary. Journal of The Korean Association of Information Education, 23(3), 197-206. https://doi.org/10.14352/jkaie.2019.23.3.197
- Kim, J. (2015). Curriculum Design of 'Problem-Solving Methods and Procedures' Section in the Informatics Subject for Enhancing Computational Thinking-Based on Python Programming Language-. Master's thesis. Yonsei University, Seoul.
- Kim, C. & Jeon, Y. (2017). An Analysis on the Past Items of Probability and statistics in Secondary School Mathematic Teacher Certification Examination. Journal of the Learn School Mathematics, 20(4), 387-404.
- Park, E., & Yu, I. H. (2018). Python Instructional Model using robot for elementary school students. Journal of Korean Information Education, 22(3), 357-366. https://doi.org/10.14352/jkaie.2018.22.3.357
- Bang, M. (2017). A Study on the development direction of coding education program based on contents of elementary moral education. Journal of Moral & Ethics Education, 56, 139-176. https://doi.org/10.18338/kojmee.2017..56.139
- Baek, G. (2019). The Effects of Mathematics-Based STEAM Program Using Entry on Elementary School Students' Understanding of the Concept of Ratio and Ratio. Master's Thesis. Gyeongin National University of Education, Incheon.
- Baek, H. (2018). Analysis on the Situated Abstraction Process in Mathematics Coding Class. Master's Thesis. Korea National University of Education, Chung-Buk.
- Seo, J. (2012). Effects of using Scratch on Elementary School Students' Math Learning Ability. Master's Thesis. Gongju National University of Education, Gongju.
- Song, J. (2017). Effects of Learning through Scratch-Based Game Programming on Students' Interest in and Perceived Value of Mathematics Curriculum. Journal of The Korean Association of information Education, 21(2), 199-208. https://doi.org/10.14352/jkaie.21.2.199
- Shin, G., & Suh, B. (2019). A Study on Development of Teaching & Learning Materials related to Coding for Convergence Education Integrating Mathematics and Information. Journal of science education, 43(1), 17-42. https://doi.org/10.21796/jse.2019.43.1.17
- Shin, C. (2017). 5: 5: 5 Coding Education to Raise My Child to Future Talent. Gyeongi: Media Sup.
- Shim, K., Shim, S. A. (2018). Development of Teaching Method of Mathematics Subject with Python Coding - Focusing on the Content of 'Prime Decomposition' in the Middle School Mathematics subject of 2015 Revised Curriculum-. Education Research Institute, 73, 43-64.
- An, K. (2010). The Effect of Scratch Programming Education on Elementary School Students' Immersion and Programming Ability. Master's Thesis. Gyeongin National University of Education, Incheon.
- You, J. (2008). A Study on the Education of Programing Language by Using the Open Source Software Python. Master's Thesis. Dankook University, Gyeonggi.
- Lee, D. Y., & Chung, J. I. (2018). The Effects of Middle School Mathematical Statistics Area and Python Programming STEAM Instruction on Problem Solving Ability and Curriculum Interest. Journal of the Korea Academia-Industrial cooperation Society, 20(4), 336-344. https://doi.org/10.5762/KAIS.2019.20.4.336
- Lee, S. (2019). A Developing of learning-teaching materials for the math-gifted children in elementary school using Entry. Master's Thesis. Gwangju National University of Education, Gwangju.
- Lee, S., & Choi-koh, S. (2017). The Effects of the Mathematical Program, DM Based on Coding Instruction Using Python. The Journal of Educational Research in Mathematics, 28(4), 479-499. https://doi.org/10.29275/jerm.2018.11.28.4.479
- Lee, Y. S., & Sung, H. J. (2017). Influence of program using the coding robot Bee-Bot on children's mathematical problem solving ability. Journal of Children's Media & Education, 16(3), 261-281. https://doi.org/10.21183/kjcm.2017.09.16.3.261
- Jung, U., & Lee, Y. (2018). Content Analysis on the Curriculum Achievement Standards in the Software‧Mathematics‧ Science Convergence Teaching and Learning Material. The Journal of Korean Association of Computer Education, 21(5), 11-23. https://doi.org/10.32431/KACE.2018.21.5.002
- Han, S., & Kim, S. (2010). The Comparison of Students Grade Level on the Integrated Learning Program for Mathematical Problem Solving using EPL. Journal of The Korean Association of information Education, 14(3), 311-318.
- Benton, L., Saunders, P., Kalas, I., Hoyles, C., & Noss, R. (2018). Designing for Learning Mathematics through Programming: A Case Study of Pupils Engaging with Place Value. International Journal of Child-Computer Interaction, 16, 68-76. https://doi.org/10.1016/j.ijcci.2017.12.004
- Clement, D. H., Battista, M. T., & Sarama, J. (2001). Logo and Geometry. J ournal for Research in Mathematics Education, Monograph, 10, i+1-177.
- Holmes, K., Prieto-Rodriguez, E., Hickmott, D., & Berger, N. (2018). Using coding to teach mathematics : results of a pilot project. Integrated Education For The Real World: 5Th International Stem In Education Conference: Post-Conference Proceedings, Queensland University Of Technology, Brisbane, 2018, 152-158.
- Kafai, Y., & Resnick, M. (1996). Constructionism in Practice: Designing, Thinking, and Learning in a Digital World, Lawrence.
- OECD (2003). Definition and selection of competencies: Theoretical and conceptual foundation (DeSeCo). OECD Press.
- OECD (2018). Transformative technologies and jobs of the future. Background report for the Canadian G7 Innovation Ministers' Meeting. Paris, France: OECD Publishing. Retrieved from: https://www.oecd.org/innovation/transformative-technologies-andjobs-of-the-future.pdf
- Resnick, M., Maloney, J., Monroy-Hemández, A., Rusk, N., Eastmond, E., Brennan, K., & Kafai, Y. (2009). Scratch: Programming for all. Communications of the ACM, 52(11), 60-67. https://doi.org/10.1145/1592761.1592779