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게임 배경 원화 제작의 효율성을 위한 구조화 된 제작 프로세스 연구

Structualized Process Research of Efficiency in Background Concept Art Production

  • 김주민 (홍익대학교 문화정책대학원) ;
  • 백철호 (홍익대학교 게임학부)
  • Kim, Ju-Min (Graduate School of Culture, Information and Public Policy Hongik University) ;
  • Paik, Chul-Ho (School of Games, Hongik University)
  • 투고 : 2019.01.13
  • 심사 : 2020.02.08
  • 발행 : 2020.02.20

초록

본 논문은 구조화된 게임 배경 원화 제작을 위해 MDA 프레임워크의 게임 에스테틱의 구성 요소를 모듈로 활용하여 플레이어 경험이 중심이 된 컨셉 아트를 제작하였으며, 작품 제작 과정에서 'Adobe Color 이미지 색상 추출'을 도구로 사용하여 컨셉 아트 제작에 일부 자동화 프로세스를 구축하였다. 이는 단순히 감각적인 표현이 아닌 시스템적인 조형 표현의 작품 프로세스를 제시한 것으로서 게임 컨셉 아트 제작의 다양한 가능성으로 볼 수 있다.

This paper proposes a structure based on a production method of concept art focused on the player's experience through a module by using the game aesthetics of the MDA framework. And also a partially automated process established in concept art production by using the 'Adobe Color image color extraction' as a tool in the work production process. This paper proposed a work process of not just a personal expression but a systematic molding expression to use, and this could see as the various possibilities of game concept art productions.

키워드

참고문헌

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