DOI QR코드

DOI QR Code

Quality of Experience Experiment Method and Statistical Analysis for 360-degree Video with Sensory Effect

  • 투고 : 2020.10.21
  • 심사 : 2020.12.14
  • 발행 : 2020.12.30

초록

This paper proposes an experimental method for measuring the quality of experience to measure the influence of the participants' immersion, satisfaction, and presence according to the application of sensory effects to 360-degree video. Participants of the experiment watch 360-degree videos using HMD and receive sensory effects using scent diffusing devices and wind devices. Subsequently, a questionnaire was conducted on the degree of immersion, satisfaction, and present feelings for the video you watched. By analyzing the correlation of the survey results, we found that the provision of sensory effects satisfies the 360-degree video viewing, and the experimental method was appropriate. In addition, using the P.910 method, a result was derived that was not suitable for measuring the quality of the immersion and presence of 360-degree video according to the provision of sensory effects.

키워드

참고문헌

  1. Zhenhui Yuan, Shengyang Chen, Gheorghita Ghinea, Gabriel-Miro Muntean, "User Quality of Experience of Mulsemedia Applications,", ACM Transactions on Multimedia Computing, Communications, and Applications, 15, October, 2014.
  2. Alan L. V. Guedes, Roberto G. de A. Azevedo, Pascal Frossard, Sergio Colcher, Simone Diniz Junquerira Barbosa, "Subjective Evaluation of 360-degree Sensory Experiences,", IEEE 21st Internatonal Workshop on Multimedia Signal Processing, November, 2019.
  3. Sang-Kyun Kim, Yong Soo Joo, "Sensorial Information Extraction and Mapping to Generate Temperature Sensory Effects," ETRI Journal, vol.36, no.2, pp.224-231, April, 2014. https://doi.org/10.4218/etrij.14.2113.0065
  4. Natalia Cooper, Ferdinando Milella, Carlo Pinto, Iain Cant, Mark White, Gerog Meyer, "The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment," PLoS ONE, 13(2), February, 2018.
  5. Berenice Serrano, Rosa M. Barios, Cristina Botella, "Virtual reality and stimulation of touch and smell for inducing relaxation: A randomized controlled trial", Computers in Human Behavior, vol55 part A, pp. 1-8, February, 2016. https://doi.org/10.1016/j.chb.2015.08.007
  6. Christian Timmerer, Markus Waltl, Benjamin Rainer, Hermann Hellwagner, "Assessing the quality of sensory experience for multimedia presentations", Signal Processing: Image Communication 27, pp. 909-916, 2012 https://doi.org/10.1016/j.image.2012.01.016
  7. Lana Jalal, Matteo Anedda, Vlad Popescu, Maurizio Murroni, "QoE Assessment for IoT based Multi Sensorial Media Broadcasting", IEEE Transactions on Broadcasting, pp. 552-560, April, 2018
  8. Darragh Egan, Conor Keighrey, John Barrett, Yuasong Quaio, Sean Brennan, Christian Timmerer, Niall Murray, "Subjective Evaluation of an Olfaction Enhanced Immersive Virtual Reality Environment", Proceeding of the 2nd International Workshop on Multimedia Alternate Realities, pp. 15-18, October, 2017
  9. Y. Lim, "Study on wind and scent effect on 360° VR video content", Master's thesis of Myongji University, 2018, Retrieved from http://www.riss.kr/link?id=T14921638
  10. ITU-T P.910, "Subjective Video Quality Assessment Methods for Multimedia Applications," International Communication Union, 1999.
  11. Yong-Chul Lim, Sang-Kyun Kim, YoungMi Lee, "A Preliminary Study of MPEG-V Scent effects on Virtual Reality Content", The Korean Institute of Broadcast and Media Engineers, Volume 22 Issue 5, pp. 589-599, 2017.