DOI QR코드

DOI QR Code

Hierarchy analysis of computationally proposed 100 cases of new digital games based on the expected marketability

컴퓨테이셔널 방법론에 따라 제안된 100가지 미개발 게임 유형들에 대한 기대 시장성 기준의 위계 분석

  • Kim, Ikhwan (Korea Advanced Institute of Science and Technology)
  • 김익환 (한국과학기술원 문화기술대학원)
  • Received : 2019.05.09
  • Accepted : 2019.09.16
  • Published : 2019.10.31

Abstract

In this study, 100 types of computationally proposed digital games were analyzed based on the expected marketability. The game classification methodology with five classification criteria proposed by Kim (2017) and the elimination method leveraged by the Decision Tree have been adopted as the methodology of the study. As a result, digital games could be classified into three groups. With the result, designers in the field will be able to leverage computational design methodology to develop a new type of digital game more efficiently by following the proposed hierarchy.

본 연구에서는 컴퓨테이셔널한 방법에 의해 제안되는 100가지 유형의, 개발이 가능하지만 아직 개발 혹은 공개되지 않은, 새로운 게임들을 대상으로 이들에게서 기대되는 시장성을 기준으로 위계를 부여하고 그룹을 구성하였다. 김익환(2017)이 제안하는 5가지 분류 기준에 의한 게임 분류 방법론과 새로운 유형의 디지털 게임들 그리고 Decision Tree를 활용한 소거법이 본 연구의 방법론으로 활용되어졌으며, 이에 따라 100가지 유형의 게임들은 크게 셋으로 분류될 수 있었다. 본 연구는 새로운 유형의 게임을 설계하고자 하는 개발자들에게 즉각적인 활용이 가능한 실용적인 방향성을 제시해줄 수 있을 것으로 기대된다.

Keywords

References

  1. Newzoo, "Newzoo report", 2018.
  2. The Road to 2020 and beyond. McKinsey & Company, 2013
  3. "Number of Games Released on Steam 2017 $\mid$ Statistic." Statista, 2018
  4. Rogers, Scott, "Level up! The guide to great video game design", John Wiley & Sons, 2014.
  5. Schell, Jesse. "The Art of Game Design: A book of lenses", CRC Press, 2014.
  6. Rollings, Andrew and Morris, Dave, "Game architecture and design with CD Rom", Coriolis GroupBooks, 1999.
  7. Kim, Ikhwan, et al, "Overlay design methodology for virtual environment design within digital games", Advanced Engineering Informatics, vol. 38: 458-473, 2018. https://doi.org/10.1016/j.aei.2018.08.014
  8. Kim, Ikhwan, et al. "The Expansion of Virtual Landscape in Digital Games Classification of Virtual Landscape Through Five principles." the International Conference on CAAD futures 2017, 2017.
  9. Appreley, Thomas H. "Genre and game studies: Toward a critical approach to video game genres." Simulation & Gaming 37.1: 6-23, 2006. https://doi.org/10.1177/1046878105282278
  10. Kim, Ikhwan, et al. "Proposing New types of Digital Games with Stastic Approach." Korea Game Society, 2017.
  11. Safavian, S. Rasoul, and David Landgrebe. "A survey of decision tree classifier methodology." IEEE transactions on systems, man, and cybernetics 21.3: 660-674, 1991. https://doi.org/10.1109/21.97458
  12. Kohavi, Ron. "Scaling up the accuracy of Naive-Bayes classifiers: a decision-tree hybrid." KDD. Vol. 96. 1996.
  13. Freund, Yoav, and Llew Mason. "The alternating decision tree learning algorithm." icml. Vol. 99. 1999.
  14. Kohavi, Ron. "Scaling up the accuracy of naive-bayes classifiers: A decision-tree hybrid." Kdd. Vol. 96. 1996.