참고문헌
- Bae, Y. et. al. (2017). An Instructional Design of STEAM Programs using 3D Printer and Analysis of its Effectiveness and Satisfaction. Journal of The Korean Association of Information Education, 21(4), 475-486. https://doi.org/10.14352/jkaie.2017.21.4.475
- Barr, V. & Stephenson, C. (2011). Bringing Computational Thinking to K-12: What Is Involved And What Is The Role Of The Computer Science Education Community?. ACM Inroads, 2(1), 48-54. https://doi.org/10.1145/1929887.1929905
- Branson, R. K., Rayner, G. T., Cox, J. L., Furman, J. P., King, F. J., Hannum, W. H. (1975). Interservice Procedures For Instructional Systems Development. (5 vols.) (TRADOC Pam 350-30 NAVEDTRA 106A). Ft. Monroe, VA: U.S. Army Training and Doctrine Command, August 1975.
- Byun, M., Cho, J. & Cho. M. (2015). The Analysis of Learner's Motivation and Satisfaction with 3D Printing in Science Classroom. The Journal of the Korean Association for Science Education, 35(5), 877-884. https://doi.org/10.14697/jkase.2015.35.5.0877
- Choi, H. & Yu, M. (2015). A Study on Educational Utilization of 3D Printing : Creative Design Model-based Class. Journal of The Korean Association of Information Education, 19(2), 167-174. https://doi.org/10.14352/jkaie.2015.19.2.167
- Chung, J. (2012). A Study On Design Education Using 3D Modeling Tools. Master's Thesis, Seoul National University of Education.
- CSTA & ISTE. (2011). Computational Thinking In K-12 Education - Teacher Resources, 2nd edition. CSTA & ISTE.
- Kang. J. (2017). The Effect of STEAM Education Program using 3D printing on Integrated-knowledge Literacy and Creative Problem Solving Ability of Gifted Elementary Students. Master's Thesis, Pusan National University of Education.
- Kim, J. et. al. (2014). The Effect of STEAM Education Program using Movies on the Creative Personality, Creative Problem-solving Ability and Scientific Attitude of Elementary Scientific Gifted. Journal of Science Education, 38(1), 120-132. https://doi.org/10.21796/jse.2014.38.1.120
- Kim, M. & Kim, B. (2014). Studies on 3D printer in the Country and Foreign Countries - Focus on Design Educational Program. The Proceedings of the KODDCO 2014 Conference, 239-240.
- Ko, J. (2016). A Study on Teaching and Learning Types with the 3D Printer in Middle School Art Education. Master's Thesis, Korea National University of Education.
- Korea Institute of Machinery & Materials. (2013). Global 3D Printer Industry Technology Trend Analysis. Technology Policy Mechanical Engineering, no. 71.
- Kwon, Y. et. al. (2017). The Development Of A Class Model For 3D Printer. Korea Education and Research Information Service, CR 2017-5.
- Lawshe, C. H. (1975). A Quantitative Approach To Content Validity. Personnel Psychology, 28, 563-575 https://doi.org/10.1111/j.1744-6570.1975.tb01393.x
- Lee, M. (2015). The Development and Application of Technology Education Program with 3D Printer – focused on the ‘Manufacturing Technology and Automation’. Journal of Korean Practical Arts Education, 21(4), 227-246.
- Lee, S. et. al. (2015). Mathematics, Art and 3D-Printing in STEAM Education. Journal of the E-Mathematics Education, 29(1), 35-49.
- Lee, S. & Lee, Y. (2017). A Study on the Direction of Elementary School 3D Modeling Education for Improving Computational Thinking. Proceedings of the Conference of the Korean Association of Computer Education. 21(2), 11-13.
- Lee, Y. (2015). The Effects of an Invention Education Program Using 3D Design and 3D Printers on Elementary School Students' Creativity. Master's Thesis, Jeju National University.
- Lütolf, G. (2013). Using 3D Printers at School: the Experience of 3drucken.ch. Low-cost 3D Printing for Science Education & Sustainable Development, 149-158.
- Ministry of Education, Korea (2015). The National Guidelines for the Elementary and Secondary Curriculum. #2015-74.
- Ministry of Education, Korea (2015). The Practical Arts (Technology/Home Economics) and Informatics Curriculum. #2015-74.
- Misao, M. (2014). Autodesk 123D Design for 3D Printing. Hanbit Media.
- National Research Council.(2009). Report of a Workshop on The Scope and Nature of Computational Thinking. National Academies Press.
- National Science Teachers Association (2013). Teaching STEM in 3D. NSTA Reports.
- Oh, W. (2014). Evaluation of Usefulness and Availability for Orthopedic Surgery using Clavicle Fracture Model Manufactured by Desktop 3D Printer. Radiation Technology Science, 37(3), 203-209.
- Park, P. (2011). A Model for Programming Education with Digital Kit. Proceedings of the Conference of the Korea Contents Association. 9(1), 357-358.
- Park, Y. & Sohn, H. (2013). U.K., Promotion Of Coding And 3D Printing Formal Education From 5 Years Old. Digieco Report. kt Institute for Economic Management.
- Sung, S. (2016) Effects of 3D printing and Robotics-related Education on Science Process Skills, Scientific Attitude, and Creativity in Elementary School Students. Master's Thesis, Korea National University of Education.
- Wing, J. M.(2008). Computational thinking and thinking about computing. Philosophical Transactions of the Royal Society A: Mathematical, Physical and Engineering Sciences, 366(1881), 3717-3725.
- Yakman G. (2008). Steam Education: An Overview Of Creating A Model Of Integrative Education. ResearchGate. https://www.researchgate.net/pub lication/327351326.
- Yang, J. et. al. (2017). The Development of a Software Education Effectiveness Measurement Tool. Korea Education & Reasearch Information Service.