DOI QR코드

DOI QR Code

사용자 로그 분석에 기반한 노인 돌봄 솔루션 구축 전략: 효돌 제품의 사례를 중심으로

Implementation Strategy for the Elderly Care Solution Based on Usage Log Analysis: Focusing on the Case of Hyodol Product

  • 이준식 (국민대학교 비즈니스 IT 전문대학원) ;
  • 유인진 (국민대학교 비즈니스 IT 전문대학원) ;
  • 박도형 (박도형 국민대학교 경영정보학부/비즈니스 IT 전문대학원)
  • Lee, Junsik (Graduate School of Business IT, Kookmin University) ;
  • Yoo, In-Jin (Graduate School of Business IT, Kookmin University) ;
  • Park, Do-Hyung (School of Management Information Systems / Graduate School of Business IT, Kookmin University)
  • 투고 : 2019.08.18
  • 심사 : 2019.09.30
  • 발행 : 2019.09.30

초록

고령화 현상이 가속화되고, 취약계층 노인과 관련된 다양한 사회문제가 제기됨에 따라 노인세대의 건강과 안전을 보호하기 위한 효과적인 노인 돌봄 솔루션의 필요성이 커지고 있다. 최근에는 노인 돌봄의 수단으로 첨단화된 ICT 기술을 탑재한 스마트 토이를 활용하고자 하는 사례가 늘고 있다. 특히 스마트 토이를 통해 기록되는 노인 행태에 대한 로그 데이터는 노인 돌봄 관련 정책 수립, 노인 돌봄 서비스 컨셉 기획 및 개발과 같은 분야에 정량적이고 객관적인 설명지표로써 활용 가치가 높을 것으로 전망된다. 그러나 현재까지 노인 돌봄 스마트 토이와 관련된 연구 중 스마트 토이를 통해 기록된 사용자 행동 로그에 주목하여 이를 의사결정에 활용하고자 하는 연구는 부족한 실정이다. 본 연구는 기존에 충분히 논의되지 않았던 스마트 토이 사용자 행동 로그 데이터에 대한 분석을 중심으로, 노인 돌봄 솔루션의 사용자 경험 증진을 위한 효과적인 인사이트를 도출하는 것을 목적으로 한다. 구체적으로 사용자 프로파일링 기반 행태 분석과 사용 행태에 따른 삶의 질 변화 메커니즘 도출을 단계적으로 수행하였다. 분석 결과, 5개의 노인 생활관리 요인으로부터 노인집단 유형을 분류할 수 있는 2개의 중요한 차원을 도출하였으며, 도출한 차원에 근거하여 전체 노인 사용자를 3개의 유형으로 분류하고 유형별 스마트 토이 사용 행태 차이를 프로파일링 분석을 통해 확인할 수 있었다. 이후 스마트 토이 사용 행태에 따른 삶의 질 변화 메커니즘을 도출하기 위한 단계적 회귀분석을 수행하였으며, 스마트 토이와의 상호작용, 스마트 토이의 콘텐츠 사용, 스마트 토이가 관찰한 노인의 가정 내 활동 정도가 노인의 우울감 개선과 생활패턴 개선에 미치는 영향 및 이를 중재하는 경로로써 스마트 토이에 대한 사용자의 성능평가와 만족감의 역할을 밝혀내었다.

As the aging phenomenon accelerates and various social problems related to the elderly of the vulnerable are raised, the need for effective elderly care solutions to protect the health and safety of the elderly generation is growing. Recently, more and more people are using Smart Toys equipped with ICT technology for care for elderly. In particular, log data collected through smart toys is highly valuable to be used as a quantitative and objective indicator in areas such as policy-making and service planning. However, research related to smart toys is limited, such as the development of smart toys and the validation of smart toy effectiveness. In other words, there is a dearth of research to derive insights based on log data collected through smart toys and to use them for decision making. This study will analyze log data collected from smart toy and derive effective insights to improve the quality of life for elderly users. Specifically, the user profiling-based analysis and elicitation of a change in quality of life mechanism based on behavior were performed. First, in the user profiling analysis, two important dimensions of classifying the type of elderly group from five factors of elderly user's living management were derived: 'Routine Activities' and 'Work-out Activities'. Based on the dimensions derived, a hierarchical cluster analysis and K-Means clustering were performed to classify the entire elderly user into three groups. Through a profiling analysis, the demographic characteristics of each group of elderlies and the behavior of using smart toy were identified. Second, stepwise regression was performed in eliciting the mechanism of change in quality of life. The effects of interaction, content usage, and indoor activity have been identified on the improvement of depression and lifestyle for the elderly. In addition, it identified the role of user performance evaluation and satisfaction with smart toy as a parameter that mediated the relationship between usage behavior and quality of life change. Specific mechanisms are as follows. First, the interaction between smart toy and elderly was found to have an effect of improving the depression by mediating attitudes to smart toy. The 'Satisfaction toward Smart Toy,' a variable that affects the improvement of the elderly's depression, changes how users evaluate smart toy performance. At this time, it has been identified that it is the interaction with smart toy that has a positive effect on smart toy These results can be interpreted as an elderly with a desire to meet emotional stability interact actively with smart toy, and a positive assessment of smart toy, greatly appreciating the effectiveness of smart toy. Second, the content usage has been confirmed to have a direct effect on improving lifestyle without going through other variables. Elderly who use a lot of the content provided by smart toy have improved their lifestyle. However, this effect has occurred regardless of the attitude the user has toward smart toy. Third, log data show that a high degree of indoor activity improves both the lifestyle and depression of the elderly. The more indoor activity, the better the lifestyle of the elderly, and these effects occur regardless of the user's attitude toward smart toy. In addition, elderly with a high degree of indoor activity are satisfied with smart toys, which cause improvement in the elderly's depression. However, it can be interpreted that elderly who prefer outdoor activities than indoor activities, or those who are less active due to health problems, are hard to satisfied with smart toys, and are not able to get the effects of improving depression. In summary, based on the activities of the elderly, three groups of elderly were identified and the important characteristics of each type were identified. In addition, this study sought to identify the mechanism by which the behavior of the elderly on smart toy affects the lives of the actual elderly, and to derive user needs and insights.

키워드

참고문헌

  1. Yeo, G., "A Plan on the Legislative Reform of Housing Welfare for the Aged in an Aging Society," Seoul Law Review, Vol. 19, No. 2, 391-426.
  2. Shin, M.-S., J. Lee, J. Lee, J. Lee, E. Kwon, H. Jeon, and S. Lee, "A Preliminary Study of Computerized Cognitive Ability Enhancement Program Using Smart-Toy for Children," Jornal of the Korean Academy of Child and Adolescent Psychiatry, Vol. 28, No. 2(2017), 106-114. https://doi.org/10.5765/jkacap.2017.28.2.106
  3. Choi, B.-M., "A Study on Setting up the Concept of Smart City through Analysis on the Term 'Smart'," The Journal of the Korea Contents Association, Vol. 11, No. 12(2011), 943-949. https://doi.org/10.5392/JKCA.2011.11.12.943
  4. Seo, D., and J. Kim, "A Study on the Community Health and Welfare Care System in the Aged Society based on the Big Data : Focused on the Community Care Policy," Journal of Korean social welfare administration, Vol. 21, No. 1(2019), 55-81. https://doi.org/10.22944/KSWA.2019.21.1.003
  5. Lee, K.-M., and C.-W. Park, "A Study on Voice Command Learning of Smart Toy using Convolutional Neural Network," The transactions of The Korean Institute of Electrical Engineers, Vol. 67, No. 9(2018), 1210-1215. https://doi.org/10.5370/KIEE.2018.67.9.1210
  6. Oh, M., "A Topic Modeling Analysis from the Aging Keyword of Domestic Academic Research," Korean Management Review, Vol. 48, No. 2(2019), 515-532. https://doi.org/10.17287/kmr.2019.48.2.515
  7. Lee, S., and J. Ahn, "Adoption of the Use of Smart Technology by Health-care Workers in Nursing Homes - an Exploratory Study -," The Journal of the Korea Contents Association, Vol. 14, No. 8(2014), 156-171. https://doi.org/10.5392/JKCA.2014.14.08.156
  8. Cha, C., S. Won, J. Lee, and S. Kim, "Design and Manufacture of Therapeutic Dolls for Pulse Measurement of Elderly Patients with Dementia," Journal of the Korean Society of Manufacturing Technology Engineers, Vol. 24, No. 5(2015), 561-567. https://doi.org/10.7735/ksmte.2015.24.5.561
  9. Kim, S. -E., "Effects of Robot Support Program for the Elderly with Dementia," The Journal of Occupational Therapy for the Aged and Dementia, Vol. 12, No. 1(2018b), 63-69. https://doi.org/10.34263/jsotad.2018.12.1.63
  10. Kim, D.-K., and S.-Y. Park, "Impact on Production and Employment of Consumption Structure Changes by Increasing Proportion of Old Population," Journal of Industrial Economics and Business, Vol. 26, No. 6(2013), 2519-2546.
  11. Kara, N., C. C. Aydin, and K. Cagiltay, "Investigating the Activities of Children toward a Smart Storytelling Toy," Educational Technology & Society, Vol. 16, No. 1(2013), 28-43.
  12. Kwon, O., "Living Behavioral Patterns of Single or Spouse Elderly Households and Ubiquitous Home Services for Each Household Type," Journal of the Korean Gerontological Society, Vol. 30, No. 3(2010), 759-778.
  13. Korea Creative Content Agency, "Smart Toys combined with Digital Technology, Presenting the Possibilities of New Forms of Play and Education.," Meetings of CT Culture and Technology, Vol. 41, 2015.
  14. Lee, J.-W., and Y.-S. Lee, Statistics for the Elderly in 2018, Statistics Korea, 2018. Available at https://kostat.go.kr/portal/korea/kor_nw/3/index.board?bmode=download&bSeq=&aSeq=370781&ord=1 (Downloaded 12 September, 2019).
  15. Kim, M.-Y., "The Effects of Smartphone Use on Life Satisfaction, Depression, Social Activity and Social Support of Older Adults," Journal of the Korea Academia-Industrial cooperation Society, Vol. 19, No. 11(2018a), 264-277. https://doi.org/10.5762/KAIS.2018.19.11.264
  16. Lee, H.-J., S.-K. Kahng, and J.-Y. Lee, "The Effects of Socioeconomic Position and Health Behavior on Geriatric Depressive Symptom," Journal of the Korean Gerontological Society, Vol. 28, No. 4(2008), 1129-1145.
  17. Son, J., D. Lee, and S. Jung, "The Impact of Population Aging on Economic Growth and Its Policy Implications," Journal of Korean Economics Studies, Vol. 34, No. 2(2016), 153-191.
  18. Kim, S.-H., "The Study on the Policies for Public Library Services to Older Persons," Journal of Korean Library and Information Science Society, Vol. 33, No. 4, 101-123.
  19. Lee, Y.-H., and J.-Y. Lee, "Whoopie and Poopie - The widening income gap between rich and poor elderly.," Weekly Economic Review, Vol. 653, No.0(2015), 1-17.