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AR/VR 기술을 활용한 한-중 어학교육 서비스 플랫폼 구축방안 연구

A study on the establishment of Korean-Chinese language education service platform using AR/VR technology

  • 전긍 (국민대학교 중국학부) ;
  • 유갑상 (청운대학교 컴퓨터공학과)
  • Chun, Keung (School of Chinese Studies, Kookmin University) ;
  • Yoo, Gab Sang (Department of Computer Engineering, Chungwoon University)
  • 투고 : 2019.06.17
  • 심사 : 2019.09.20
  • 발행 : 2019.09.28

초록

AR/VR 기술을 활용한 어학교육을 위한 콘텐츠 개발은 5G 상용화에 맞추어 필연적으로 추진해야할 과제이며, 이를 체계적으로 관리하고 서비스를 위한 서비스 플랫폼에 대한 연구는 현재 글로벌 기업들이 경쟁적으로 참여하고 있으나, 아시아 문화권의 독특한 영역에 대한 독창적인 언어교육 서비스 모델은 한국과 중국이 공동협력으로 연구개발을 추진해야할 당위성을 가지고 있다. 본 연구에서는 기 개발된 "이러닝 기반의 중국인을 위한 한국어교육 서비스 플랫폼"을 AR/VR 콘텐츠의 수용이 가능하도록 개선하여 적용하고, 동영상 기반의 어학교육 콘텐츠를 AR/VR 기술을 적용하여 상호작용이 가능하도록 콘텐츠를 구성하여 어학교육의 새로운 패러다임을 제시하고자 한다. 콘텐츠의 개발은 AR 기반의 단어학습이 가능한 서비스를 완성하고, VR기반의 단계별 상황에 맞는 체험학습 콘텐츠를 개발하여 초급/중급/고급에 이르는 어학교육 서비스가 가능하도록 단계적으로 콘텐츠를 개발한다. 서비스 플랫폼은 학습관리와 학습 콘텐츠에 대한 관리가 가능하도록 하며, 메타데이터 속성을 보완하여 대용량 AR/VR 콘텐츠의 수용이 가능한 플랫폼을 완성하도록 한다. 향후 혼합현실 기술이 적용된 다양한 콘텐츠 개발을 통하여 교육서비스 포탈로서 발전이 가능하도록 체계적인 연구를 수행하도록 한다.

The development of content for language education using AR/VR technology is a necessary task to be pursued in line with commercialization of 5G. Research on service platform for systematic management and service is currently being carried out by global companies competitively, The unique language education service model for unique areas of culture has the right to pursue R & D jointly with Korea and China. In this study, we applied the developed "Korean language education service platform for Chinese people based on e-learning" to improve the acceptance of AR/VR contents and applied AR/VR technology to video-based language education contents. And to present a new paradigm of language education. Contents development is to develop AR-based vocabulary learning services, develop experiential learning contents for VR-based step-by-step situations, and gradually develop contents to enable beginner / intermediate / advanced language education services. The service platform enables management of learning management and learning contents, and complies with metadata attributes to complete a platform capable of accommodating large capacity AR/VR contents. In the future, systematic research will be carried out in order to develop as a portal for educational services through development of various contents using mixed reality technology.

키워드

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