Figure 1. Facial motion capture using Medusa[3]
Figure 2. Geometry for muscle simulation, Bone, Muscle, Facia & Skin and attachment
Figure 3. Muscle movement test
Figure 4. Positioning and attachment of Cubes to Muscle
Figure 5. How blend shape works
Figure 6. Result of Facial Muscle simulation and Blend-shape Layer
Figure 7. Comparison of movement of geometry vertex between cluster/blend-shape method and our muscle simulation method
Table 1. Comparision list [12-15]
References
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