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A Study on Mobile Web App Quiz Contents Authoring Model based on Gamification

게이미피케이션 기반 모바일 웹 앱 퀴즈 콘텐츠 저작 모형 연구

  • Lee, Jae-Won (Department of Film Media Design, Hongik University) ;
  • Kim, Hyun-Suk (Department of Visual Design, Hongik University)
  • 이재원 (홍익대학교 대학원 영상학과) ;
  • 김현석 (홍익대학교 시각디자인학부)
  • Received : 2018.06.22
  • Accepted : 2018.07.25
  • Published : 2018.07.31

Abstract

In this study, we propose a development environment for authoring quiz contents, which is based on the concept of "Gamification", which is the principle of Engagement and Reward. Future Services As a platform for authoring and composing technology, and also for educational contents authoring, I have reviewed key features and implications of HTML5 (CSS3.0, Java Script, etc.) along with key technologies. These features are key technologies for building a true smart learning environment. Based on this, a case of applying the gamification technique to enhance the educational effect was proposed through the quiz contents model.

본 연구는 "게이미피케이션(Gamification)"의 개념 원리인 Engagement와 Reward의 장점을 수용한 퀴즈 콘텐츠를 교수자가 직접 손쉽게 저작하기 위한 개발 환경을 선행연구 고찰을 통해서 제안하였다. 미래 서비스 융 복합 기술 그리고 나아가 교육 콘텐츠 저작을 위한 플랫폼으로써 HTML5(CSS3.0, Java Script 등)의 주요 기능과 시사점 등을 주요한 기술과 함께 살펴보았다. 이러한 기능들은 진정한 스마트 러닝 환경을 구축하기 위한 주요 기술이라는 것이다. 이를 바탕으로 교육 효과를 높이기 위한 게이미피케이션 기법을 적용한 사례를 퀴즈 콘텐츠 모형을 통해서 제안하였다.

Keywords

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