DOI QR코드

DOI QR Code

4차산업혁명의 인문 디지털 콘텐츠에 대한 연구

Humanities Digital Contents of The Fourth Industrial Revolution

  • 최현주 (상명대학교 공연영상문화예술학부 문화예술경영전공) ;
  • 이준하 (상명대학교 전자공학과)
  • Choi, Hyun Ju (Art and Cultural Managements Major, SangMyung University) ;
  • Lee, Jun Ha (Department of Electronic Engineering, SangMyung University)
  • 투고 : 2018.05.20
  • 심사 : 2018.06.25
  • 발행 : 2018.06.30

초록

본 연구는 인문학과 ICT의 융합적 접근을 통하여 인문 디지털 콘텐츠를 현대인의 삶에 직접적으로 활용할 수 있는 방안을 마련하는 데 목표를 두었다. 중국문화콘텐츠원형을 기반으로 대중화권 창업진출이 가능한 콘텐츠를 발굴하여 만화, 애니메이션 측면의 콘텐츠를 제작하는 콘텐츠 개발과 활용방안을 제시하였다. 또한 ICT 기반의 스마트폰 앱 퍼블리싱 환경 연구 및 모바일 빅데이터 생태환경 연구를 통해 구체적인 ICT 창업아이템 개발을 지원하는 대중화권 진출을 위한 통합형 창업 DB 및 보육 멘토링 프로그램 제공이 가능할 것이다.

The purpose of this study is to arrange a plan for which humanities digital contents can be directly utilized in modern people's life through a convergent approach between humanities and ICT. It inquired into a plan for developing and applying contents, which are made contents in the aspect of cartoon and animation, by excavating contents available for advancing to start-up in Greater China based on the Chinese cultural content archetype. Also, the aim is to offer the integrated start-up DB and child-care mentoring program for advancing to greater China that supports the development in specific ICT start-up item, through a research on smart-phone APP publishing environment based on ICT and a research on mobile big-data ecological environment.

키워드

참고문헌

  1. Bo Ram Kim, Hyun Ju Choi, "A Study on the Chuchunsa in the masterpiece of the National Dance Company of Korea", Journal of the korean society of sports science, vol.27, no.2, pp. 839-853, 2018
  2. Jiun An, Hyun Ju Choi, "An Exploratory Study on the Change of Perception on South Korea through the Korean Wave Content in North Korean society", Journal of the korean society of culture industry, vol.18, no.1, pp. 107-114, 2018
  3. Minsin Sul, Hyun Ju Choi, Hye Eun Kwak, "Strategies for Service Values and Customer Satisfaction in the Performing Arts Ticket Sales Companies", Journal of the korean society of sports science, vol.26, no.4, pp. 849-856, 2017
  4. Jun Ha Lee, "Analysis of Surface Characteristics for Clad Thin Film Materials", Journal of The Korean Society of Semiconductor & Display Technology, vol.17, no.1, pp. 62-65, 2018
  5. Jun Ha Lee, "A Study of Nano Sensor based on Graphene Resonator", Journal of The Korean Society of Semiconductor & Display Technology, vol.16, no.1, pp. 102-105, 2017
  6. Jun Ha Lee, "A Study on the Multi-Channel Large Capacity Charge/Discharge Formation Module", Journal of The Korean Society of Semiconductor & Display Technology, vol.15, no.2, pp. 55-60, 2016
  7. Tae-Eun Kim, "A study on the production of children's storybooks using augmented reality technology", Journal of digital contents society, vol.18, no3, pp.435-442, 2017 https://doi.org/10.9728/dcs.2017.18.3.435
  8. Tae-Eun Kim, "Study on development of the game content based on the Android", Journal of digital contents society, vol.17, no2, pp.105-109, 2016 https://doi.org/10.9728/dcs.2016.17.2.105
  9. Tae-Eun Kim, "The correlation between the study of fusion and game development", Journal of digital contents society, vol.16, no4, pp.651-657, 2015 https://doi.org/10.9728/dcs.2015.16.4.651
  10. Joseph Needham and Tsien Tsuen-Hsuin. Science and Civilisation in China: Volume 5, Chemistry and Chemical Technology; Part 1, Paper and Printing. Cambridge: Cambridge University Press, 1985.
  11. John Lust. Chinese Popular Prints. Leiden: E. J. Brill, 1996.
  12. Ellen Johnston Laing. Art and Aesthetics in Chinese Popular Prints: Selections from the Muban Foundation Collection. University of Michigan Center for Chinese Studies, 2002.
  13. Kimberly Besio and Constantine Tung. eds. Three Kingdoms and Chinese Culture. Albany: State University of New York Press, 2007.
  14. Flath, James. The Cult of Happiness: Nianhua, Art and History in Rural North China. Vancouver: University of British Columbia Press, 2004.
  15. Johnson, David and Po Sung-nian. Domesticated Deities and Auspicious Emblems. Berkeley: University of California Press, 1993.
  16. Rudova, Maria. Chinese Popular Prints. Leningrad: Aurora Art Publishers, 1988.
  17. Wachs, Iris. Half a Century of Chinese Woodblock Prints: from the Communist Revolution to the Open Door Policy and Beyond. Israel: Museum of Art Ein Harod, 1999.
  18. Wang Shucun. Paper Joss. Beijing: New World Press, 1992.
  19. Yu Chun-fang. Kuan-yin: The Chinese Transformation of Avalokiteshvara. New York: Columbia University Press, 2001.
  20. Kardos, Michael Anthony. "God of the Gate, Protector of the Door: Door Gods(Menshen) in Chinese Popular Religion." M.A. thesis. University of British Columbia, 1998.
  21. Soen, T., Shimada T, and Akita, M., "Objective evaluation of color design", Color Research and Application, vol. 12, no.4, pp. 184-194, 1987.
  22. Jung-Ho Park, "The Development and Application of Storytelling based Software ", Journal of DCS, Vol. 18, No. 6, pp. 1057-1065, October. 2017

피인용 문헌

  1. Fourth Industrial Revolution and Legal Countermeasures vol.19, pp.11, 2018, https://doi.org/10.9728/dcs.2018.19.11.2125
  2. Design of App. Contents to Support the Discussion and Debate Learning Process in Elementary School Classes vol.21, pp.1, 2018, https://doi.org/10.9728/dcs.2020.21.1.55