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Eye Gaze Information and Game Level Design according to FPS Gameplay Beats

  • Choi, GyuHyeok (Department of Visual Contents, Graduate School of Dongseo University) ;
  • Kim, Mijin (Division of Digital Contents, Dongseo University)
  • Received : 2018.06.19
  • Accepted : 2018.08.16
  • Published : 2018.09.30

Abstract

Player's actions in a game occur in the process of gameplay experiences in a play space designed by the developer according to preset gameplay beats. Focusing on beats that induce a first-person shooter (FPS) game's main gameplay, this paper analyzes the differences in eye gaze information found in different players during the course of gameplay. For this research goal, the study divides the beat areas in which play actions appear in association with gameplay beats at a typical FPS game level, repeatedly conducts tests in accordance with a player's experience level (novice and expert group), and collects and analyzes eye gaze information data in three types of beat areas. The analysis result suggests concrete guidelines for game level design for different beat areas based on an FPS game player's experience level. This empirical experiment method and result can lessen repetitive modification work for game level design and consequently be utilized for optimizing the game level to the developer's intention.

Keywords

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