DOI QR코드

DOI QR Code

A Study on Multi-resolution Screen based Conference Broadcasting Technology

멀티 해상도 스크린 기반의 컨퍼런스 중계방송 기술 연구

  • Kim, Young-ae (Dept. of Media IT Engineering, The Graduate School) ;
  • Yang, Ji-hee (Dept. of Information Technology and Media Engineering, Graduate School of Nano IT Design Fusion) ;
  • Park, Goo-man (Dept. of Information Technology and Media Engineering, Graduate School of Nano IT Design Fusion)
  • 김영애 (서울과학기술대학교 일반대학원 미디어IT공학과) ;
  • 양지희 (서울과학기술대학교 나노IT융합대학원 정보통신미디어공학전공) ;
  • 박구만 (서울과학기술대학교 나노IT융합대학원 정보통신미디어공학전공)
  • Received : 2018.01.15
  • Accepted : 2018.03.28
  • Published : 2018.03.30

Abstract

Personalized media broadcasting services can produce their own broadcasting contents with a variety of creative themes if they have just a transmission platform and devices that can obtain videos and voices of producers without the existing expensive equipment. In this paper, we develop and implement a new broadcasting system by applying this service framework to events such as seminars or academic conferences. The devices can be installed at each conference rooms and the integrated system transmitted to users. They can watch via their multi-resolution screen, such as smart-phones, laptops, and tablet PCs. It has the advantage of being able to receive real-time streaming and VOD services as well as additional information related to the conference. It is expected to provide convenience by allowing attendees to access the information via their devices, thereby creating an impact on participation and the underlying technology for the future research.

1인 미디어 방송 서비스는 기존의 방송 서비스와 다르게 고가의 장비 없이 제작자의 영상과 음성을 획득하는 디바이스와 전송 플랫폼만 있으면 제작자가 원하는 독창적 주제로 자신만의 방송을 제작할 수 있다. 본 논문에서는 이러한 개인 방송 서비스 프레임워크를 세미나 또는 학회와 같은 컨퍼런스에 적용함으로써 새로운 중계방송 시스템을 개발 및 구현하였다. 각 컨퍼런스 행사장마다 영상과 음성 획득 장치를 설치하고, 스트리밍 서버를 통해 이들을 통합하여 중계방송 함으로써 개인의 모바일 디바이스 또는 노트북, 태블릿 PC와 같은 멀티 해상도 스크린을 통해 시청이 가능하도록 하였다. 사용자는 원하는 스크린을 통해 실시간 스트리밍 및 VOD 서비스뿐만 아니라 컨퍼런스 관련 추가적인 정보를 제공받을 수 있다는 장점이 있다. 즉, 컨퍼런스 참석자들에게 개인 모바일 디바이스를 통해 정보를 얻을 수 있도록 함으로써 편의성을 제공하고 컨퍼런스 참여도 향상의 효과와 향후 연구를 위한 기반 기술이 될 것으로 기대한다.

Keywords

References

  1. J. Lim, and B. Park, "Analysis on the Viewing Intention of Mobile Personal Broadcasting by using Hedonic-Motivation System Adoption Model", Information Systems Review, Vol.18, No.4, pp.89-106, 2016.
  2. Y. Yoon, and H. Lee, "Personalized Broadcasting Platform Technology", Journal of Communications and Networks (Information & Communications Magazine), Vol.33, No.4, pp.56-63, 2016.
  3. M. Song, "A Study on Business Model of Global Top five MCN Media Companies : Based on the Theory of Disruptive Innovation", A Study of Broadcasting and Communication, Vol.96, pp.38-67, 2016.
  4. O. E. Osuagwu, C. Ndigwe, C. Ihedigbo, U. Suleiman, and O. Babatunde, "Video conferencing: most effective technology to run assemblies and meetings for large audience dispersed in distant locations: is it feasible to deploy in Nigeria?", West African Journal of Industrial and Academic Research, Vol.17, No.1, pp.73-81, 2016.
  5. P. Viola and M. Jones, "Robust Real-time Face Detection", International Journal of Computer Vision, Vol.57, No.2, pp.137-154, 2004, DOI: 10.1109/ICCV.2001.937709 (accessed July. 7, 2001).
  6. E. Jung, N. Kim, B. Seo, D. You, and D. Kim, "HTTP adaptive streaming service based on MPEG- DASH for conference", 2017 The Korean Institute of Broadcast and Media Engineers Fall Conference, pp.46-48, 2017.
  7. M. Song, M. Park, and S. Park, "An implementation of additional information service for game personal broadcasting", 2017 The Korean Institute of Broadcast and Media Engineers Summer Conference, pp.205-206, 2017.
  8. Y. Kim, J. Yang, G. Park, "Development of Conference Broadcasting System based on Smart-phone Application", 2017 The Korean Institute of Broadcast and Media Engineers Fall Conference, pp.118-119, 2017.
  9. Y. Kim, J. Yang, G. Park, "Development of Application System based on Mobile Smart Device", The 9th International Conference on Internet(ICONI 2017), Vientiane, Laos, pp.167-169, 2017.