[Fig. 1] The Images of 12 Healing Games
[Fig. 2] Niccole Nazzro's Four Keys to Fun[14]
[Fig. 3] Mobile Healing Game with the 4 Keys to Fun
[Fig. 4] Three Console Healing Games
[Fig. 5] Console Healing Game with 4 Keys to Fun
[Fig. 6] Three PC Healing Games
[Fig. 7] PC Healing Game with 4 Keys to Fun
[Table 1] The 12 Games tagged by the Keyword 'Healing' on App Store
[Table 2] 12 Games with Healing Features
[Table 3] Mobile Healing Game with the 4 Keys of Fun
[Table 4] Console Healing Game with the 4 Keys to Fun
[Table 5] PC Healing Game with the 4 Keys to Fun
References
- Kyuman Jeong, "Prevention of Digital Dementia using a Serious Game", Korean Society For Computer Game, Vol. 26, No. 4. pp. 153-157, 2013.
- Soo-Yun Chae, Sang-Wook Lee, Kwan-Woo Park, et. al, "Development of Adventure Game that Emphasizes the Healing Elements based on Sensitivity", Korea Society of Computer Information, Conference Proceeding, Vol. 22, No. 2, pp. 469-472, 2014.
- Ange Tato, Aude Defresne, Roger Nkambou, Frederick Morasse, Miriam H. Beauchamp, "Preliminary Evaluation of a Serious Game for Socio-Moral Reasoning", 14th International Conference Proceeding, June 11-15, LNCS 10858, pp. 473-475, 2018.
- Yu-Hsiang Lin, Hui-Fen Mao, Yun-Cheng Tsai, Jui-Jen Chou, "Developing a serious game for the elderly to do physical and cognitive hybrid activities", IEEE 6th International Conference on Serious Games and Applications for Health(SeGAH), pp. 1-8, 2018.
- Franck Taillandier, Carole Adam, "Games Ready to Use: A Serious Game for Teaching Natural Risk Management", Simulation & Gaming, Vol. 49 No. 4, pp. 441-470, 2018. https://doi.org/10.1177/1046878118770217
- Nicole Lazzaro (2004). Why we play games : Four keys to more emotions in player experience. http://twvideo01.ubm-us.net/o1/vault/gdc04/slides/why_we_play_games.pdf.
- Seon-Min Ahn, Seon-Jeong Yoon, "Research of immersive elements for Fun Game", Korea Society of Computer Information, Conference Proceeding, Vol. 23, No. 1, pp. 39-40, 2015.
- Sadaf Sajjad, Sajjad Mohsin, Farah Sana, and Abdul Hanan Abdullah, "Evolving Enemy Avatar through Categorization Technique in Computer Game for Healing", International Journal of Information and Education Technology, Vol. 2, No. 4, pp. 338-340, 2012.
- Soo-Yun Chae, et. al., "Development of Adventure Game that Emphasizes the Healing Elements based on Sensitivity", Korea Society of Computer Information, Conference Proceeding, Vol. 22, No. 2, pp. 469-472, 2014.
-
Gonul Acar, Gamze Polen Altun, SaadetUfuk Yurdalan, Mine Gulden Polat, "Efficacy of neurodevelopmental treatment combined with the
$Nintendo^{(R)}$ Wii in patients with cerebral palsy", Journal of Physical Therapy Science, Vol. 28, No. 3, pp. 774-780, 2016. https://doi.org/10.1589/jpts.28.774 - Stephen Brock Schafer, "Articulating the Paradigm Shift: Serious Games for Psychological Healing of the Collective Persona", Handbook of Research on Serious Games as Educational, Business and Research Tools, 2012.
- Yewon Sook Lee, "A Study on Healing Game for the Disturbed under Healing Contents Concept", Kookmin University, PhD Thesis, 2007.
- Kim Jiyoung, Shin Nayeon, "Concept Analysis of Healing - Focusing on Patient Health related Literatures", Asian Oncology Nursing, Vol. 15 No. 1, pp. 51-58, 2015. https://doi.org/10.5388/aon.2015.15.1.51
- https://blog.bufferapp.com/brain-playing-games-why-our-brains-are-so-attracted-to-playing-games-the-science-of-gamification
- https://steamcommunity.com/app/384190/reviews/?browsefilter=toprated&snr=1_5_100010_
- https://steamcommunity.com/app/301860/reviews/?browsefliter=toprated&snr=1_5_100010_