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A Study on the Marker Tracking for Virtual Construction Simulation based Mixed-Reality

융합현실 기반의 가상건설 시뮬레이션을 위한 마커 추적 방식에 관한 연구

  • Received : 2018.10.01
  • Accepted : 2018.12.07
  • Published : 2018.12.31

Abstract

The main object of this study was to find a way to operate the marker for simulating a virtual construction using a MR(mixed reality) device. The secondary object was to find a way to extract the form-data from BIM data, and to represent the virtual object by the MR device. A tiny error of scale causes large errors of length because the architectural objects are very large. The scale was affected by the way that the camera of the MR device recognizes the marker. The method of installing and operating the marker causes length errors in the virtual object in the MR system. The experimental results showed that the error factor of the Virtual object's length was 0.47%. In addition, the distance between the markers can be decided through the results of an experiment for the multi-marker tracking system. The minimum distance between markers should be more than 5 m, and the error of length was approximately 23mm. If the represented virtual object must be less than 20mm in error, the particular mark should be installed within a 5 m radius of it. Based on this research, it is expected that utilization of the MR device will increase for the application of virtual construction simulations to construction sites.

본 연구는 융합현실(MR; Mixed Reality) 장비를 이용하여 가상건설 시뮬레이션을 수행하기 위한 마커 운용방법을 알아보는 것을 목적으로 한다. 부수적으로 BIM 데이터를 이용하여 형상 데이터를 추출하고 이를 MR장비를 통하여 재현하는 프로세스를 검토하도록 한다. 건축물은 규모가 매우 큰 오브젝트이기 때문에, 축척의 오차에 따른 길이의 오차가 매우 크다. 축척은 MR 장비의 카메라가 마커를 인식하는 방법에 영향을 받는다. 따라서 마커를 설치하고 운용하는 방법에 따라 오브젝트의 오차가 달라질 수 있다. 실험결과에 따르면 MR 장비를 이용한 가상 건설 시뮬레이션 운용 시 마커 추적 방식에 따른 가상 오브젝트의 길이의 오차율은 약 0.47% 정도로 나타났으며, 이를 바탕으로 시뮬레이션을 위한 요구 오차한계에 따른 설치 마커 간의 거리를 구할 수 있었다. 또한 MR 장비의 마커 인식거리를 고려하여 마커간의 최소 설치 간격은 5M이상으로 설정할 필요가 있으며 이때 약 23mm의 길이 오차가 발생함을 고려해야한다. 가상 오브젝트를 20mm 이하의 오차에서 정밀하게 재현하고 하고자 할 때는 해당 오브젝트를 기준으로 반경 5M내에 해당 오브젝트를 위한 별도의 마커를 설치할 필요가 있는 것으로 나타났다. 본 연구를 바탕으로 가상 건설 시뮬레이션의 건설현장 적용에 MR의 활용도가 높아지길 기대한다.

Keywords

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Fig. 1. Milgram’s Reality-Virtuality Continuum

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Fig. 2. Difference in VR, AR and MR

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Fig. 3. Marker Tracking

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Fig. 4. Top Criteria for BIM S/W

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Fig. 5. Hololens

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Fig. 7. Workflow of Method 1

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Fig. 8. Imported Model in Unity3d of Method 1

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Fig. 9. Workflow of Method 2

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Fig. 10. Imported Model in Unity3d of Method 2

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Fig. 11. Binary Marker

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Fig. 12. Model in Revit

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Fig. 13. Position of Mark

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Fig. 16. Image of Test 1 (Single Marker)

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Fig. 17. Image of Test 2 (Multiple Marker)

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Fig. 6. Principle of Hololens

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Fig. 14. Picture of Virtual Object & Real Wold

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Fig. 15. Picture of Measuring

Table 1. Hololens Hardware Details

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Table 2. Test Result of Detection rate By Marker’s Size and Distance

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Table 3. List of Length Measurements (Single Marker)

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Table 4. List of Length Measurements (Multiple Marker-5M)

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Table 5. List of Length Measurements (Multiple Marker-10M)

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Table 6. List of Length Measurements (Multiple Marker-15M)

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Table 7. Average Error & Error Factor of Test

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